- Main
- LiSPSMShadowCameraSetup::create - actually forward the params
- Mesh - actually only trigger assertion in debug mode
- Resource - call prepareResource() before loading an unprepared manual resource
- SceneManager - fix docs, all movable objects auto-detach
- Tools
- MeshUpgrader - avoid assertion in ~Mesh
- XMLConverter: XMLSkeletonSerializer - use correct bone handles for createNodeTrack()
- STBICodec: update embedded STB Image
- D3D9: fall back to SO_GOURAUD for SO_PHONG
- GL3Plus: always delete the VAO
- Vulkan: fix hashing of shader stages
- Tests: set a longer timeout for CTest