github OGRECave/ogre v13.6.0

latest releases: v14.2.6, v14.2.5, v14.2.4...
20 months ago

Highlights

  • Image Based Lighting provided by the RTSS
  • Terrain shaders generated by the RTSS
  • significantly improved shadowing quality
  • Rust based image codec
  • Compute shader & UAV support for D3D11

What's Changed

  • Main
    • Implement a fallback for Ogre::Font::getGlyphInfo() (#2689)
    • add scripting support for unordered image access
    • assert that object was attached when detaching
    • auto-instancing - improve case when overwriting TEXCOORD1 in mesh
    • ConvexBody - deprecate logInfo()
    • correctly export typeinfo for Vector
    • deprecate TUS::hasViewRelativeTextureCoordinateGeneration
    • ETCCodec - fix handling unsupported formats
    • factor out logMaterialNotFound
    • fix array autoconstant corruption with CONFIG_DOUBLE
    • HardwareBufferManagerBase - drop makeBufferCopy
    • improve error message, when there is no active CompositorChain
    • LiSPSM - drop obsolete workaround
    • make normal textures available to compute shaders
    • MeshSerializer.exportMesh - organize overloads and support MeshPtr
    • NumericAnimationTrack - const correctness and inline accessors
    • PF_R11G11B10_FLOAT is not native endian
    • provide numMipMaps in ACT_TEXTURE_SIZE .w
    • range loop refactoring (#2686, #2697, #2708, #2716, #2727, #2732)
    • remove unused iterator instantiations
    • rename TU_UAV to TU_UNORDERED_ACCESS
    • Script - rename unordered_access > unordered_access_mip
    • ShadowRenderer - cull cam must be updated after pose is set
    • ShadowRenderer - fix shadow culling frustum getting stuck
    • ShadowRenderer - use shadow pancaking, if possible
    • Texture - support alternative cube face naming and recommend it
    • update precompiled header
    • validate TextureUnitState TexCalc settings
    • validate texUnit against caps in _setTextureUnitSettings
    • Revert "Quaternion - always use float storage"
    • Fix compiler errors when OGRE_CONFIG_THREADS is set to 1
  • UnifiedShader: add textureCubeLod
  • Dependencies: update SDL2, Assimp
  • SWIG: wrap DefaultHardwareBufferManager
  • RTSS
    • add 2 argument callBuiltin overload
    • add Image Based Lighting SRS
    • allow creating structs in generated code
    • also redirect writes to globals on HLSL
    • correct handling of isTextureLoadFailing
    • FFPTexturing - move trivial blend functions to cpp
    • FFPTexturing - serialize late_add_blend by default
    • FFPTexturing - simplify env_map reflection
    • FFPTexturing - simplify env_map texcoord generation
    • FFPTexturing - simplify projective texturing
    • fix integer float mul, which GLSLES dislikes
    • IBL - assume hwgamma to correctly handle HDR envmaps
    • IBL - fix DFG LUT lookup
    • merge HLSL and CGProgramWriter
    • move serialization code to SGMaterialSerializerListener
    • normal mapping - apply tangent parity bit
    • refactor PBR lighting stages using a PixelParams struct
    • slightly update CookTorrance shader
  • Terrain
    • use RTSS to generate main & composite techniques
    • blendTerrainLayer - early out, if blending would have no effect
    • correctly blend normalmap layers
    • deprecate ReceiveDynamicShadowsDepth
    • do lighting in view space, matching the RTSS
    • do not cast dynamic shadows by default
  • Tools: AssimpConverter - also export RTSS sections in material
  • Plugins
    • Assimp - prepend mesh name to material
    • add new Rust Image Codec
  • RenderSystems: drop unused OgreMain includes
  • GL*
    • drop unused HardwareBufferManager::getStateCacheManager
    • slightly clean up StateCacheManager
    • unify more of GLSLProgramManagerCommon
  • GL3+
    • fix PF_R11G11B10_FLOAT support
    • StateCache - disable state caching that breaks multi-context use
  • GLES2
    • correctly enable TAM_BORDER, when possible
    • Remove "using namespace Ogre" from a header (#2690)
  • Vulkan
    • implement _setDepthClamp
    • implement HBL_NORMAL for HardwarePixelBuffer
    • implement SRGB support
  • D3D11
    • correctly handle PM_POINTS
    • enable support for PF_R11G11B10_FLOAT
    • follow the common unordered access API
    • implement _dispatchCompute and UAVs
  • D3D9
    • do not clamp texunits to FFP limits
    • Texture - correctly report number of mipmaps with TU_AUTOMIPMAP
  • Docs
    • AnimationTrack - fix duplicated and outdated note
    • update 13-Notes with 13.6 changes
  • Samples
    • disable DragLook for iOS at single place
    • Dot3 - show RTSS materials first
    • drop no longer used SampleLib_ReflectionMap
    • fix LightShafts after shadow camera changes
    • PBR - fix compilation with double precision
    • PBR - fix reflections with glTF2 and Filament
    • remove material export from ShaderSystem sample
    • ShaderSystem - replace ReflectionMap by IBL SRS
    • use new IBL cubemap and clean up IBL sample data
    • use RTSS for Examples/BumpMapping/MultiLightSpecular
  • Tests
    • add test for NumericAnimationTrack
    • Test Quaternion double precision
    • PlayPen - fix IntegratedPSSM test
    • allow taking screenshots, when run in SampleBrowser
    • shut down current test before starting the next

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