- Main: range loop refactoring (#2668)
- RTSS
- check the result of std::find to prevent erasing 'end' iterator (#2676)
- Instancing - ensure software skinning is off, when this is enabled
- Terrain: TerrainTransform - do not crash if Vertex Compression is off
- CMake
- do not enable fp:fast by default on MSVC
- drop checks for MSVC versions that we no longer support
- D3D9: we must check num requested mips against MIP_UNLIMITED
- Tests: use preprocessor defines instead of typeid