- Main
- fix compilation for Real=double
- RenderSystem - skip FFP texture settings when FFP is not supported
- range loop refactoring
- CMake
- fix incomplete zlib update
- only install samples.cfg, when installing the the samples
- only reference sample resources, when we build the samples
- RTSS
- FFPTexturing - do not needlessly pass texture matrix
- FFPTexturing - thoroughly validate tex coord settings
- BSPSceneManager: Q3Shader - fix TEXGEN_ENVIRONMENT mapping
- D3D11: improve error message for missing VertexElement
- GL: match D3D9 on ENV_PLANAR behavior
- Docs
- improve cubic texture description in ogre script
- improve env_map documentation