github OGRECave/ogre v1.12.11

latest releases: v14.2.6, v14.2.5, v14.2.4...
3 years ago

highlights: new Software RenderSystem and headless mode on Linux

  • Main
    • DefaultHardwareVertexBuffer - correctly set used BufferMgr
    • fix getCastsShadows when inherting from MovableObject + Renderable
    • fix inconsistently named PF_RG8
    • fix warning in RenderQueueGroup::merge
    • ShadowRenderer - fix culling not propagated to RTSS passes
    • Image - fix getData() const overload
    • add Ogre::to_string(..) alias for unified access to such functions
    • add simplified Material::clone overload
    • AutoConstantEntry - clean up storage type
    • Camera - allow to sort by depth and not by distance
    • Compositor - allow referencing global textures again
    • DDSCodec - implement writing PF_FLOAT16_R
    • GpuProgramParams - only set variability if requestedSize > 0
    • GpuProgramParams - simplify two-param AutoConst overloads
    • GpuProgramParams - use templated _writeRawConstant & update docs
    • GpuProgramParams - use templates instead of copy & paste
    • HardwareBuffer - allow acting as facade for real implementation
    • HardwarePixelBuffer - consider depth in size computatiuon
    • minor code cleanup around _getProgramByName
    • Node - inline some trivial setter overloads
    • Particle - implement sprite sheet texture animation
    • ParticleSystem - fix autoupdate of AABB
    • ParticleSystem - fix setMaterialName lookup
    • ParticleSystem - forward shadow casting flag to renderer
    • ParticleSystem - logError instead of assert on null material
    • RenderSystem - add "VSync Interval" as common option
    • RenderSystem - do not require validateConfigOptions
    • RenderSystem - provide default *TexelOffset implementations
    • RenderSystem - unified derived depth bias update
    • use RenderWindow::resize to react to size change instead of querying
    • replace "depth" by "distance" to match the computations
    • ScriptTranslator - avoid multiple lookups for translateProgramRef
    • ScriptTranslator - flag unexpected parameter
    • ShadowCameraFocused - receiverBB should be intersected with
    • unify fsaaHint documentation
    • unify null material logging
    • unify PixelBuffer locking between rendersystems
    • Animation - deprecate IteratorWrapper based access
    • deprecate RenderTarget::Impl
    • RenderQueueGroup - deprecate getIterator
    • GpuProgramParams - deprecate setConstantFromTime
    • fix spelling errors reported by lintian
  • CMake
    • allow/ fix static build of python component
    • clean-up feature summary
    • GL* - prevent exporting OgreGLSupport for linking
    • use OGRE_LIB_DIRECTORY when determining OGRE_PLUGIN_PATH for OGREConfig.cmake
    • use PATH_VARS in configure_package_config_file
    • Bites - only add D3D include_directories when needed
  • RTSS
    • assert that we have a sceneManager in synchronizeWithLightSettings
    • provide overloads taking material directly instead of by name
    • PSSM3 - cast shadows on "lighting_enabled false" surfaces
    • ShaderGenerator - do not index SceneManagers by name
  • Overlay
    • OverlayContainer - drop wrong cast
    • OverlayElement - warn if we are about to change the material
    • TextArea - ensure glyphinfo is loaded/ avoid superfluos lookups
  • Bites
    • ApplicationContextBase - catch if no RenderSystems are available
    • Input - add Gamepad support
    • make GLXConfigDialog optional, relaxing the Xaw dependency
    • StaticPluginLoader - add Assimp and TinyRenderSystem
  • SWIG
    • add Vector.setitem and missing NodeObjectMap
    • wrap ParticleSystemRenderer
    • Python - enable implicit conversion from float to Radian
  • Volume: TextureSource - skip GPU round-trip and allow different formats
  • Assimp: respect resource group when creating material
  • STBICodec: encodeToFile - improve error message
  • UnifiedShader: add texture2DLod
  • Tiny: implement Software Renderer
  • D3D*
    • drop superfluous MinGWSupport headers
    • fix braindead CSAA naming and mode selection
  • GL*
    • clean up display frequency configOption handling
    • immediately parse vendor instead of caching string
  • D3D11: turn D3D11_CREATE_DEVICE_DEBUG into runtime option
  • GL3Plus: turn GL_DEBUG_OUTPUT into runtime option and improve msg format
  • D3D9
    • port to delegate buffer API
    • RenderSystem - remove fields duplicated from RenderWindow
    • use staging buffer instead of downgrading all manual textures
  • GL
    • gl.h and glext.h are unused (#1841)
    • port to delegate buffer API
  • GLSupport
    • correctly request 3.0+ core context
    • EGL - also query client extensions
    • EGL - provide PBuffer based Window for transparent fallback
    • EGL - Window do not require methods only used on X11
    • resurrect EGLRenderTexture
    • X11EGLWindow - fix shadowing warnings
    • GLX - recover from more XRandR failure cases
  • Docs
    • add missing copyright statements
    • add grouping to BillboardSet documentation
    • Bites - fix doxygen grouping
    • CodingStandards - add SPDX-License-Identifier
    • describe the camera coordinate system
    • drop references to AGP memory
    • improve Scripts part
    • improve WinRT build instructions
    • Manual - improve SceneManager overview
    • manual - unify GPU Program docs below Scripts
    • slightly overhaul basictutorials
    • Tutorial3 - reference texture splatting wikipedia article
    • unify ParticleFX and particle script docs
    • update and reference RenderSystem::setConfigOption
    • update RTSS docs
  • Samples
    • Emscripten - fix build
    • fix reference to a non existing object in filament.material
    • Python - fix crash at shutdown
    • VolumeTerrain - store data as half-float to reduce SDK size
  • PlayPenTests
    • fix missing BSP scene manager RTSS registration
    • fix Overlay material warning
    • port some tests to UnifiedShader

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