github OGRECave/ogre v1.11.5

latest releases: v14.2.6, v14.2.5, v14.2.4...
5 years ago

  • Main
    • AnimationStateControllerValue - add create() and addTime option
    • Controller - add static ::create() member to Function & Value
    • DeflateStream - Avoid assert when read is satisfied by cache
    • DeflateStream - call destroy[ZStream] in close()
    • Fixed memory leak in MemoryDataStream.
    • fix various warnings/ issues discovered by clang analyzer
    • GpuProgramParametersSharedPtr -> const GpuProgramParametersPtr&
    • handle empty resources - throw in RGM and return false in Archive
    • Math - deprecate intersects(.. list ..)
    • Math - move simple function definitions to header
    • Math - typedef RayTestResult and inline some ::intersect funcs
    • Node::DebugRenderable - draw over existing geometry
    • Plane - move all definitions to header to allow inlining
    • RESOURCE_GROUP_NAMEs should be the same regardless of STRICT_MODE
    • Root - fix shutdown() after oneTimePostWindowInit() was called
    • TextureUnitState::setBlank - restore pre 1.11 semantics
    • unify handling of blank textures
  • CMake
    • Dependencies - switch to upstream zzip
    • install swig interfaces for consumption by external modules
  • RTSS
    • add option to use energy preserving blinn-phong reflectance
    • ShaderProgram - allow preprocessor defines
  • Bites
    • ApplicationContext - add public getFSLayer
    • ApplicationContext - call Root::saveConfig() after shutdown()
    • CameraMan - add setPivotOffset for manual offset control
    • Input - corrected the SDLK_PAGEDOWN value (#989)
    • Input - forward MouseButtonEvent::clicks
    • OgreCameraMan - allow disabling fixed camera yaw
    • add hacky workaround for black window on OSX
  • Terrain
    • checkQuadIntersection - drop superficial normalization
    • speed up getHeightAtTerrainPosition
  • SWIG
    • add C# bindings component
    • wrap AnimationStateMap
    • wrap Ogre::TRect
    • wrap RaySceneQueryResult
    • wrap RenderTarget::FrameStats
  • Python: add version module version number
  • GL*: fix various issues discovered by clang analyzer
  • GLSupport: fix GLXWindow::resize for non-toplevel windows
  • D3D11: also use _getTextureBindFlags for 3D textures
  • GLES2: fix building with hlsl2glsl
  • D3D9
    • do not crash when moving window to the second screen
    • drop actually unsupported RSC_AUTOMIPMAP_COMPRESSED
    • we must use TU_DYNAMIC for mipmap generation on D3D9Ex
  • Docs: Manual - improve references/ formatting in Animation chapter
  • Samples
    • Android - merge both samples into single project/ directory
    • correct (lower) shader requirements of terrain related samples
    • InstancedViewports - fix GLSL using preprocessor defines

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