github OGRECave/ogre v1.10.3

latest releases: v14.2.3, v14.2.2, V14.2.2...
pre-release7 years ago
  • Core changes
    • OgreFont: default to ASCII instead of Latin1
    • OgreMain: deprecate getErrorDescription
    • OgrePixelFormat: deprecate PF_A4L4
    • SceneManager: except if trying use FFP technique on RS without support
    • GpuProgramManager: add strict mode
    • OgreSharedPtr: replace staticCast usages by static_pointer_cast
    • RenderSystemCapabilities: introduce CAPS_CATEGORY_COMMON_3
    • ResourceGroupListener: do not require implementing any methods
  • Bugfixes
    • CompositorInstance: fix crash when MRT constructor failed
    • Correction of EXP and LOG operations on Quaternions.
    • SceneManager: clean up own shadow materials on destruction
    • SimpleRenderable: respect mRenderQueuePriority
    • OgreD3D9Texture: also generate mipmaps for NPOT textures
    • OgreQuaternion: Norm should take the square root
  • All GL Render Systems:
    • consistent handling of PF_DEPTH
    • consistently print all extensions on a single line
    • fix swizzling for luminance formats
    • generate mipmaps after blitting level 0 and remove software path
    • introduce RSC_DEBUG to simplify checks
    • map GL_RGB8 to PF_R8G8B8 instead of PF_X8R8G8B8 to be consistent
  • GL3Plus
    • add glsl450 shader profile
    • disable PBOs for texture uploading (performance warning)
    • explicitly mark unsupported formats to get warnings for misses
    • fix glDebugMessageInsert usage and spam by beginProfileEvent
    • fix GL_DEBUG_OUTPUT mode
    • update gl3w to latest upstream using pre 4.5 GL/glcorearb.h
  • GLES2:
    • allow compressed 3D textures also when using the extension
    • allow enabling of array texture support at runtime
    • allow pure depth/ stencil FBOs on Android
    • declare glsl300es/ glsl310es/ glsl320es shader profiles
    • do no exclude classes from compilation in GLES2 mode
    • drop gles2w as GLES3 is backward compatible
    • except if unimplemented path is used
    • explicitly mark unsupported formats to get warnings for misses
    • glLabelObjectEXT must be called after glBindBuffer
    • HardwarePixelBuffer - unify GLES2/3 upload paths
    • iOS - guard SSO RSC declaration instead of every usage site
    • remove unused header
    • replace EXT by gl3core functions at runtime
    • skip unprefixed extensions on emscripten for consistency
    • support GL_ANGLE_instanced_arrays
    • use RSC_VERTEX_BUFFER_INSTANCE_DATA instead of ext string
    • fix PF_BYTE_LA
    • fix loading compressed DDS mipmaps
  • RTSS
    • add strict mode
    • assert that FunctionInvocation parameters are not NULL
    • deprecate looking up materials by name to speed up things
    • listen for Material removed events and remove according techniques
  • Samples
    • SampleBrowser: do not drop all RTShader techniques on sample unload. This broke loading any RTSS using sample.
    • AndroidJNI - port to ApplicationContext
    • DeferredShading - make it compatible with the RTSS
    • Emscripten - allow using STRICT_MODE
    • Terrain - check for capability instead of RS name
    • use gles300es profile instead of compile option for checking
    • move android JNI sample to Samples dir
    • Python: allow simple sample to run with RTSS
  • Tests
    • add Quaternion::Norm test
    • update for FFP usage exceptions
    • stop using SharedPtr to std containers. They are managed already
    • PlayPen_BlitSubTextures: allocate matching format so GLES2 can pass
  • Other Changes:
    • Bites: ApplicationContext - do not require android_native_app_glue
    • HLMS: stop using StringVectorPtr [minor API break]
    • D3D9: replace getErrorDescription by DXGetErrorDescription
    • CI
      • Android - build JNI sample
      • update to visual studio 2017
    • CMake
      • detect all required headers in one run
      • factor out copy_assets_to_android_proj
      • remove OGRE_USE_BOOST option
    • Docs
      • changelog - use more markdown for formatting and add 1.10 stub
      • port Deferred Shading Tutorial to Doxygen
      • update 1.10 Notes

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