In this release
- Removed all APIs and extension methods
- They were not up to par and were probably only used by myself
- Added VContainer
- A fast dependency injection container designed for Unity, so it also works on injecting into Unity Objects
- Added ZLinq
- Adds high performance, zero-allocation LINQ by using
ValueEnumerable
- Adds high performance, zero-allocation LINQ by using
- Added FixPluginTypesSerialization
- Fixes a bug that affects all Unity Engine versions where references to custom
[System.Serializable]classes/structs would not be deserialized correctly in Unity Objects - Thanks to Tarkin for finding this fix
- Fixes a bug that affects all Unity Engine versions where references to custom