Improvements:
- #858 : Better dynamic shadow quality & dynamic enemy shadows : RT shadows are now also projected from animated models, not just level geometry. (by @Novum)
- #861 : Animated wind cubmap skies (from Ironwail)
- #842 : Modern HUD inspired by Ironwail (by @NHogweed)
- Added Error Reporting enhancements for problems triggering either
assertfailures,Host_ErrororSys_Error, see here for details. - Library updates
- Some small performance improvements
Fixes:
- #788 : Enable anisotropic filtering for warp textures
- Fix crash on launch reading out of bounds when loading some WAV files (from QS)
- #854 : Reset r_skyfog between maps
- #862 : Fixed usage of
gl_picmiphigh values - #866 : Stricter heuristics for non-map BSP (from Ironwail)
- Fix svc_clientdata weapon byte potentially not being written (from QS)
- #872 : Do not apply priority-based image loading on sky textures
- #867 : COM_FindFile only output warnings with developer > 1
- Search extension from the end of map name ( from QS)
- #851 : Fix savegame corruption in 1.33.1 (or so we hope !)
- Push MAX_MODELS overflow warning to new QS limit = 4096
Please note: Windows arm64 binaries are not tested / not supported and are provided "as-is".
For MacOS (both Apple Silicon and 64-bit Intel) binaries, check Mac Source Ports where they are regularly updated.
Windows x64 binaries require the Microsoft Visual C++ Redistributable: https://aka.ms/vc14/vc_redist.x64.exe
Linux AppImage requires at least glibc 2.31. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
Full Changelog: 1.33.1...1.34.0