github Novum/vkQuake 1.34.0
vkQuake 1.34.0 Binaries

10 hours ago

Improvements:

  • #858 : Better dynamic shadow quality & dynamic enemy shadows : RT shadows are now also projected from animated models, not just level geometry. (by @Novum)
  • #861 : Animated wind cubmap skies (from Ironwail)
  • #842 : Modern HUD inspired by Ironwail (by @NHogweed)
  • Added Error Reporting enhancements for problems triggering either assert failures, Host_Error or Sys_Error, see here for details.
  • Library updates
  • Some small performance improvements

Fixes:

  • #788 : Enable anisotropic filtering for warp textures
  • Fix crash on launch reading out of bounds when loading some WAV files (from QS)
  • #854 : Reset r_skyfog between maps
  • #862 : Fixed usage of gl_picmip high values
  • #866 : Stricter heuristics for non-map BSP (from Ironwail)
  • Fix svc_clientdata weapon byte potentially not being written (from QS)
  • #872 : Do not apply priority-based image loading on sky textures
  • #867 : COM_FindFile only output warnings with developer > 1
  • Search extension from the end of map name ( from QS)
  • #851 : Fix savegame corruption in 1.33.1 (or so we hope !)
  • Push MAX_MODELS overflow warning to new QS limit = 4096

Please note: Windows arm64 binaries are not tested / not supported and are provided "as-is".

For MacOS (both Apple Silicon and 64-bit Intel) binaries, check Mac Source Ports where they are regularly updated.

Windows x64 binaries require the Microsoft Visual C++ Redistributable: https://aka.ms/vc14/vc_redist.x64.exe

Linux AppImage requires at least glibc 2.31. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

Full Changelog: 1.33.1...1.34.0

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