github Novum/vkQuake 1.32.2
vkQuake 1.32.2 Binaries

latest releases: 1.32.3.1, 1.32.3
4 months ago

Some fixes, and also improvements from other QS derivatives.
Most notably the best-effort as-complete-as-can-be support for external textures.

Fixes:

  • #767 : Deactivate transparent surface optimization (r_drawwater_fast 0) in order to fix non-water (lava, slime...etc.) transparency issues on particular levels. This has no apparent performance impact so r_drawwater_fast 0 is the default until a better solution arises. Thanks @j4reporting for investigating this.
  • #785: Dot crosshair enables player footstep sounds in Scourge of Armagon
  • #787 : Added sv_fte_recursivehullckeck (default 1) to allow deactivation of FTE physics optimizations, for some levels with bad item placement (stuck in walls, falling through surfaces...etc.).

Improvements:

  • #777 : MDL external skins support. (from QSS).
    This last addition brings vkQuake roughly to the level of QSS w.r.t external textures support for:
    • BSP levels
    • BSP models
    • MDL & MD5 models
  • Other minor external textures support adjustments
  • #784 : added DP_SV_NODRAWTOCLIENT and DP_SV_DRAWONLYTOCLIENT extensions. (by @NHogweed)
  • Added more Crosshair choices.
  • Added labels to Sliders (from QS). Added a Max FPS slider in particular with a more natural scale.
  • Code cleanups.
  • Library updates.

Please note: Windows 32bit binaries are not tested / not supported and are provided "as-is".

Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)

Linux AppImage requires at least glibc 2.31. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

Full Changelog: 1.32.1...1.32.2

Don't miss a new vkQuake release

NewReleases is sending notifications on new releases.