Performance regressions fixes as well as performance boost, plus small additions.
Fixes:
- #771 : Performance regression when
host_maxfps > 72
visible on especially large levels (you know what they are) - #764 : Align modern hud closer to the remaster and render keys for hipnotic as well
- #779 : Erroneous assertion triggered
- Various improvements for build instructions for Linux
Improvements:
- Boost fps on especially large levels by enabling
sv_fastpushmove 1
by default. Can be disabled (0) at any time if something goes wrong. - #765 : Standalone MD5 support. Mods can now use MD5 in QuakeC explicitly as
*.md5mesh
the same way*.mdl
was used before. The 2 types of models can be mixed in the sameprogs.dat
of course. (from QSS) - Code cleanups.
- Library updates.
Please note: Windows 32bit binaries are not tested / not supported and are provided "as-is".
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.31. Check with ldd --version
if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
Full Changelog: 1.32.0...1.32.1