github Novum/vkQuake 1.32.1
vkQuake 1.32.1 Binaries

3 days ago

Performance regressions fixes as well as performance boost, plus small additions.

Fixes:

  • #771 : Performance regression when host_maxfps > 72 visible on especially large levels (you know what they are)
  • #764 : Align modern hud closer to the remaster and render keys for hipnotic as well
  • #779 : Erroneous assertion triggered
  • Various improvements for build instructions for Linux

Improvements:

  • Boost fps on especially large levels by enabling sv_fastpushmove 1 by default. Can be disabled (0) at any time if something goes wrong.
  • #765 : Standalone MD5 support. Mods can now use MD5 in QuakeC explicitly as *.md5mesh the same way *.mdl was used before. The 2 types of models can be mixed in the same progs.dat of course. (from QSS)
  • Code cleanups.
  • Library updates.

Please note: Windows 32bit binaries are not tested / not supported and are provided "as-is".

Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)

Linux AppImage requires at least glibc 2.31. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

Full Changelog: 1.32.0...1.32.1

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