This update fix a potentially game-breaking bug, and add some more goodies from either Quakespasm or Ironwail as usual.
Improvements:
- Added proper
nomonsters 1
option : Don't spawn monsters when starting a map - Add ability to bind function keys (F1-F12) in
Key Bindings
menu Key Bindings
now able to remap the usual Quake shortcuts bounded to function keys before- Allow any supported music type to play
- Library updates
- Code cleanups
Fixes:
- #734: Fix a potentially game-breaking bug, manifesting itself as frozen entities, or even game events not triggered at all.
- Vulkan fixes by @Novum
- Remove "CDAudio disabled at compile time" message.
- Some smaller fixes here and there.
Please note: Windows 32bit binaries are not tested / not supported and are provided "as-is".
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.31. Check with ldd --version
if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
Full Changelog: 1.31.1.1...1.31.2