github Novum/vkQuake 1.12.0
vkQuake 1.12.0

latest releases: 1.31.2, 1.31.1.1, 1.31.1...
2 years ago
  • Support for scriptable particles ported from QuakeSpasm-Spiked (e.g. for Arcane Dimensions). For vanilla particles set r_fteparticles 0.
  • Improved physics consistency between different frame rates

Known issues:

  • Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS.
  • Slight improvements to texture sharpness with supersampling or res scale.

Windows binaries require the Visual C++ Redistributable for Visual Studio 2019:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

Linux AppImage requires at least glibc 2.14. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

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