- Support for scriptable particles ported from QuakeSpasm-Spiked (e.g. for Arcane Dimensions). For vanilla particles set
r_fteparticles 0
.
- Improved physics consistency between different frame rates
Known issues:
- Some entities don't animate smoothly with FTE protocol extensions.
cl_nopext 1
is a workaround right now. Same bug exists in QSS.
- Slight improvements to texture sharpness with supersampling or res scale.
Windows binaries require the Visual C++ Redistributable for Visual Studio 2019:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)
Linux AppImage requires at least glibc 2.14. Check with ldd --version
if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)