github Novum/vkQuake 1.10.0-beta3
vkQuake 1.10.0-beta3 Binaries

latest releases: 1.31.3, 1.31.2, 1.31.1.1...
3 years ago

Note: This is a beta/preview release because of the large amount of changes

  • Merged protocol extensions from QuakeSpasm-Spiked. This fixes non smooth movement on elevators in certain cases.
  • Custom HUD client side QuakeC support for Arcane Dimensions (disable with cl_nocsqc 1)
  • SIMD CPU optimizations from Andrei Drexler - especially helpful in complex levels like ad_tears
  • Stencil buffer optimizations for sky rendering reducing overdraw
  • Resolution scaling to 1/2 1/4 or 1/8th resolution
  • Added support for r_fullbright & r_lightmap
  • Implemented full r_showtris support
  • Option in menu to set max frame rate
  • Higher precision game time and precise frame rate throttling
  • Fix exclusive full screen alt+tab issues
  • Bumped default heap size to 384MB

Changes from beta1:

  • Fixed potential issue with Intel GPUs and render scale
  • Renamed "filter" to "textures" in menu to make it more clear what the option does.
  • Fixed missing gun icons in HUD

Changes from beta2:

  • Fixes ambient sounds
  • Multiple memory corruption fixes
  • Fix compatibility with some mods

Known issues:

  • Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS.

Windows binaries require the Visual C++ Redistributable for Visual Studio 2019:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

Linux AppImage requires at least glibc 2.14. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

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