Note: This is a beta/preview release because of the large amount of changes
- Merged protocol extensions from QuakeSpasm-Spiked. This fixes non smooth movement on elevators in certain cases.
- Custom HUD client side QuakeC support for Arcane Dimensions (disable with
cl_nocsqc 1
) - SIMD CPU optimizations from Andrei Drexler - especially helpful in complex levels like ad_tears
- Stencil buffer optimizations for sky rendering reducing overdraw
- Resolution scaling to 1/2 1/4 or 1/8th resolution
- Added support for r_fullbright & r_lightmap
- Implemented full r_showtris support
- Option in menu to set max frame rate
- Higher precision game time and precise frame rate throttling
- Fix exclusive full screen alt+tab issues
- Bumped default heap size to 384MB
Changes from beta1:
- Fixed potential issue with Intel GPUs and render scale
- Renamed "filter" to "textures" in menu to make it more clear what the option does.
- Fixed missing gun icons in HUD
Changes from beta2:
- Fixes ambient sounds
- Multiple memory corruption fixes
- Fix compatibility with some mods
Known issues:
- Some entities don't animate smoothly with FTE protocol extensions.
cl_nopext 1
is a workaround right now. Same bug exists in QSS.
Windows binaries require the Visual C++ Redistributable for Visual Studio 2019:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)
Linux AppImage requires at least glibc 2.14. Check with ldd --version
if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)