Note: This is a beta/preview release because of the large amount of changes
- Merged protocol extensions from QuakeSpasm-Spiked. This fixes non smooth movement on elevators in certain cases.
- Custom HUD client side QuakeC support for Arcane Dimensions (disable with
cl_nocsqc 1
) - SIMD CPU optimizations from Andrei Drexler - especially helpful in complex levels like ad_tears
- Stencil buffer optimizations for sky rendering reducing overdraw
- Resolution scaling to 1/2 1/4 or 1/8th resolution
- Added support for r_fullbright & r_lightmap
- Implemented full r_showtris support
- Option in menu to set max frame rate
- Higher precision game time and precise frame rate throttling
- Fix exclusive full screen alt+tab issues
- Bumped default heap size to 384MB
Known issues:
- Some entities don't animate smoothly with FTE protocol extensions.
cl_nopext 1
is a workaround right now. Same bug exists in QSS.
Binaries require the Visual C++ Redistributable for Visual Studio 2019:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)