github NotRexed/Hookshot foliage-linux-updater
Foliage and lighting, update offer, Linux AppImage, rumble

45 minutes ago

Build again with this Hookshot Builder (Windows: HookshotBuilder.zip; Linux: the .AppImage below, added by the build a few minutes after this release). Your saves and settings stay.

New

  • Foliage and lighting from EvilOOT's fork: the tree canopy, grass and falling leaves draw in more places; signs, ferns and Link are lit again instead of near black; Kokiri's pond is green; the game's own fog. Thanks evilmfkr.
  • Updates from the game: from this version on, the game tells you at start when a newer release is out and Hookshot Builder downloads it and rebuilds your folder. Set HOOKSHOT_NO_UPDATE_CHECK=1 in hookshot_env.txt to turn it off.
  • Linux: an AppImage of the builder (PR 66 by SkippySteve), with the link fix (PR 274).
  • Frame generation up to 8x in the Insert menu, which now explains every option (PR 239).
  • Rumble you can feel on DualSense, Xbox and other SDL controllers (#263).

Fixed

  • Slow motion at 30 fps: Game speed is now Real time by default, also for existing settings.
  • Freeze after Load (the movie player's lock, from EvilOOT).
  • Builds with Visual Studio 2019 no longer fail with std::projected errors (#100, #163, #185, #201, #259), and __iob_func link errors from an earlier failed build are gone (#231).
  • Load-zone freeze on 16 GB PCs from retried memory imports (#218, PR 240).
  • Blank menu text on AMD (PR 228). Builder failures now show the real compiler error (PR 272). The FPS counter's first reading (PR 262).

Still open (being worked on)

  • Some PCs still lose the graphics device while a save loads (black screen with sound), and there are occasional one-frame dark flashes and fog flicker. Please attach hookshot_log.txt if it happens to you.
  • The first start after this update translates every shader again and is slow, and the first visit to new areas can stutter while the driver compiles.

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