Build again with this Hookshot Builder (Windows: HookshotBuilder.zip; Linux: the .AppImage below, added by the build a few minutes after this release). Your saves and settings stay.
New
- Foliage and lighting from EvilOOT's fork: the tree canopy, grass and falling leaves draw in more places; signs, ferns and Link are lit again instead of near black; Kokiri's pond is green; the game's own fog. Thanks evilmfkr.
- Updates from the game: from this version on, the game tells you at start when a newer release is out and Hookshot Builder downloads it and rebuilds your folder. Set
HOOKSHOT_NO_UPDATE_CHECK=1inhookshot_env.txtto turn it off. - Linux: an AppImage of the builder (PR 66 by SkippySteve), with the link fix (PR 274).
- Frame generation up to 8x in the Insert menu, which now explains every option (PR 239).
- Rumble you can feel on DualSense, Xbox and other SDL controllers (#263).
Fixed
- Slow motion at 30 fps: Game speed is now Real time by default, also for existing settings.
- Freeze after Load (the movie player's lock, from EvilOOT).
- Builds with Visual Studio 2019 no longer fail with
std::projectederrors (#100, #163, #185, #201, #259), and__iob_funclink errors from an earlier failed build are gone (#231). - Load-zone freeze on 16 GB PCs from retried memory imports (#218, PR 240).
- Blank menu text on AMD (PR 228). Builder failures now show the real compiler error (PR 272). The FPS counter's first reading (PR 262).
Still open (being worked on)
- Some PCs still lose the graphics device while a save loads (black screen with sound), and there are occasional one-frame dark flashes and fog flicker. Please attach
hookshot_log.txtif it happens to you. - The first start after this update translates every shader again and is slow, and the first visit to new areas can stutter while the driver compiles.