github NotRexed/Hookshot faster-fps
About 45% more fps, texture corruption fix

latest releases: honest-eta, fast-updates, low-vram...
4 hours ago

Download HookshotBuilder.exe and run it, or accept the game's update offer (a ~3 MB download, a few minutes of compiling).

About 45% more fps

PR #523 (hckrman101): every NVN queue shared one fence timeline, so the game's main thread waited on other queues' work at
each submit. Fences are now per queue. On an RTX 4060 Ti in Kokiri Forest: 47 fps, up from 33, and fewer one-frame flicker
events (43 in ~1,800 frames, 10 of them large; ~55 and 17-24 before).
PR #513's frame wait is in too, on by default on Linux, where its author measured 70 -> 0 flashes (RX_VK_WAIT_GPU=0 turns it
on anywhere; on Windows here it cost ~10 fps without changing the flicker counts).

Fixes

  • Texture corruption in long sessions (#386): a texture the GPU drew is written back into the game's memory before it is
    evicted, so it no longer comes back empty or garbled (dark terrain patches, tiled patterns on the Deku Tree's planks).
  • Crash after a freeze in combat or when opening the ocarina note sheet (#500): no longer crashes on a texture builder
    the game passes as none.
  • GPUs without mesh shaders (RX 580 and older): the game now tells you at start, instead of drawing a broken picture.

Everything from ultrawide is in here.

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