Release Notes
NOTE: Vibeshine can trigger false positive anti-virus alerts, check #59 for more information.
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Virtual Display Enhancements:
- Fixed SudoVDA driver detection issues that prevented virtual display initialization.
- Resolved black screen issues on headless setups; virtual displays are now reused to speed up connection times.
- Added support for capturing on specific GPUs. You can now assign a virtual monitor to a chosen GPU, allowing laptops to capture and encode using their dedicated GPU instead of the integrated one.
- Improved responsiveness when swapping or tearing down virtual displays.
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Crash Reporting:
- Added crash report detection. The WebUI dashboard now alerts you when a crash has occurred, with options to export logs and create an issue report.
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Playnite Integration:
- Added synchronization options for all games or specific libraries.
- Playnite games now automatically remove themselves once uninstalled (configurable, enabled by default).
- Improved clarity of Playnite settings and field descriptions.
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Lossless Scaling Improvements:
- Added automatic detection for Lossless Scaling.
- Updated the interface to clearly show whether Lossless Scaling is installed or missing, making setup easier and more transparent.
Additional Fixes and Changes
- Fixed an issue that prevented the system tray from launching on reboots.
- Reduced startup delay for streams on headless or TV-connected systems.
- Fixed rare crash when using Lossless Scaling.
- Simplified VSYNC toggle wording for clarity.
- Added extra safety nets to ensure the original RTSS global profile is restored when stream ends.
- Fixed start menu shortcut to navigate to WebUI (matching what sunshine originally did) to reduce confusion about certificate errors.