github Nonary/vibeshine 1.15.1-beta.2
v1.15.1-beta.2

pre-release7 hours ago

Vibeshine 1.15.1-beta.2 — April 8, 2026

Notice: Vibeshine may trigger false-positive antivirus alerts. Details and workarounds are documented in issue #59.

Changes

  • Renamed nvenc_force_split_encode to nvenc_split_encode across the app, web UI, config overrides, and installer migrations. Existing configs and overrides are migrated automatically.
  • Reduced per-session log retention to about 10 MiB and fixed Playnite rollover logs so old wrapped files stop growing unexpectedly.

Fixes

  • Fixed green startup frames in 4:4:4 sessions and black placeholder flashes during capture reinit or backend switches.
  • Fixed Steam Streaming Speakers sometimes staying as the default Windows audio device after a session ends when the real device briefly disappears during virtual display teardown.
  • Fixed stale NVIDIA Control Panel overrides for Ultra Low Latency and Smooth Motion being restored incorrectly after a stream cycle.
  • Fixed Playnite autofocus retries effectively becoming unlimited when repeated launch status messages kept resetting the attempt budget.
  • Fixed Playnite app UUIDs changing during sync or when new games are imported, and improved matching for quoted command lines and normalized names.
  • Fixed config fields in the web UI changing widget type while you were editing them, especially around 0 and 1 values.
  • Fixed shutdown during early startup so rapid stop/restart cycles can abort cleanly instead of continuing through long display or encoder initialization paths.
  • Fixed the Windows session monitor shutdown path so logoff or shutdown no longer risks leaving that thread hanging during teardown.
  • Fixed virtual display recovery and cleanup races, including teardown sequencing after RTSP session termination.
  • Fixed Lossless Scaling launch failures being logged as error=0 instead of the real Win32 failure code.

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