github Nonary/vibeshine 1.14.5
v1.14.5

latest releases: 1.15.0-beta.2, 1.15.0-beta.1, 1.14.14-stable.2...
one month ago

Release Date: February 6, 2026

Notice: Vibeshine may trigger false-positive antivirus alerts. Details and workarounds are
documented here:
#59

v1.14.5

Changes

Crash Bundle and Crash Detection Improvements

  • Crash bundle export now includes crashes from sunshine.exe and helper processes
    (sunshine_display_helper.exe, sunshine_wgc_capture.exe, and playnite-launcher.exe).
  • Crash discovery now checks Windows crash locations under Local AppData (user and system
    profile) and WER queues/archives, then selects the newest dump per process.
  • Exported logs/crash bundles now preserve source file modified timestamps.

Fixes

  • Fixed resolution apply retries when display APIs are temporarily unavailable.
  • Improved soft-validate recovery in display-helper flows by forcing a stack recovery and retry.
  • Improved SYSTEM-context helper launch behavior by preferring active console session dispatch
    for display apply.

Playnite Reliability

  • Fixed stale gameStopped race conditions during quick relaunches of the same game.
  • Fixed Playnite extension disposal edge cases that could cause close/shutdown errors.
  • Fixed API status refresh behavior so Playnite IPC connections stay alive without requiring UI
    reloads.

Streaming / Encoder Behavior

  • Delayed startup encoder probing to prevent crash loops from repeated launch-time probes while
    still probing on early serverinfo requests.
  • Fixed stale HEVC capability reporting by retrying unresolved encoder probing before reporting
    support.
  • Fixed RTSS limiter behavior so limits remain active after resume.
  • Set default Lossless Scaling launch delay to 5 seconds when unset (explicit overrides are
    still honored).

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