github Nonary/vibeshine 1.12.5
v1.12.5

latest releases: 1.15.0-beta.2, 1.15.0-beta.1, 1.14.14-stable.2...
3 months ago

Release Notes

Notice: Vibeshine can trigger false positive antivirus alerts. See the details and workarounds here: #59

v1.12.5

  • Virtual screens will no longer tear down after 30 seconds during a paused session.
  • Reworked logging for all of the internal tools, increased the log rollover to 30 sessions.
  • Fixed an upstream bug in sunshine that caused gyro input to drift or get stuck, this issue impacted those with weaker CPU's more than others but could happen with anyone.
  • More encoder cache improvements to reduce false positives of unsupported HDR/AV1 errors.

Changes

  • Added the ability to ignore specific display devices in display snapshots

    • This is useful if you use both hardware dummy plugs and virtual displays
    • Previously, an extra virtual or physical dummy plug could be treated as your primary monitor, which sometimes caused display restore to stop early or restore to the wrong screen
    • You can now exclude those extra devices from snapshots so restore logic only targets the displays you actually care about
  • Added per-application display forcing for physical displays

    • You can now force physical displays in the application metadata, not just virtual ones
    • These per-application settings take priority over the global display settings
  • 10-bit SDR (new capture option)

    • You can now force 10-bit SDR in capture settings, however this can cause moonlight to crash on older client devices with GPUS that do not support HEVC 10-bit, so it is not enabled by default.
    • Future updates of vibeshine will feature client settings, allowing you to turn it off and on for specific clients.
  • Performance Improvements

    • Optimized Playnite communication to be more on demand, reducing the amount of CPU cycles spent while idle.

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