github Nonary/vibeshine 1.0.0
v1.0.0

latest releases: 1.15.3, 1.15.2, 1.15.1-stable.1...
7 months ago

✨ Highlights

🌐 Modern Web Dashboard

  • Fully redesigned, mobile-responsive frontend
  • Live config editing with autosave
  • Session awareness for seamless management

🔐 Hardened Access Control

  • Session-based authentication
  • First-class API token management
  • Secure and convenient multi-user setups

🎮 Playnite Deep Integration

  • Install, sync, and launch directly from the VibeShine UI
  • Automatic metadata refresh
  • Proper focus handling for smooth launches

📸 Windows Graphics Capture in Service Mode

  • No longer need to run Sunshine as portable mode to take advantage of WGC.
  • Is now the default capture option for 23H2 and above.
  • Works with UAC and System logins

🔔 Auto Update Notifications

  • Get notified when a newer build is available
  • Upgrade on your own schedule

🎯 Frame Limiter Control

  • Frame limiter selects between RTSS and NVIDIA Control Panel
  • Automatically disables VSYNC + Ultra-Low Latency Mode (restored afterward)
  • Perfect for Reflex-centric and latency-sensitive games

🌈 Dummy Plug HDR Workaround

  • New opt-in toggle for 30 Hz + HDR on dummy plugs
  • Keeps VSYNC/ULLM overrides engaged
  • Applies only to game launches (desktop streams unaffected)

🖥️ Virtual Display Resilience

  • More robust display settings on Windows 11 24H2
  • Automatic monitor profile restoration after reboot, logout, or crash
  • Prevents “invisible display” states for seamless return

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