Changes
- Settings applied by Vibeshine will no longer crash Sunshine or Apollo if you decide to downgrade it for whatever reason. (new)
- Lossless Scaling will now work even if you do not utilize playnite, although it won't be as reliable because it has to guess which game got launched.
- Display Automation is now enabled by default, the host will automatically change resolution and refresh rate to match the client.
- Removed "Optimized Game Settings" requirement for display automation, all this did was cause confusion.
Bug Fixes
- Fixed a bug that caused display swaps to happen twice instead of just once. (new)
- Fixed an installer bug for first time installations of Vibeshine if Apollo was already installed. It will now properly remove the old Apollo first. (new)
- Fixed an issue that prevented NVIDIA Smooth Motion from activating.
- Fixed an issue that caused Lossless Scaling to apply frame generation even when configured to be disabled.