github Nonary/Vibepollo 1.13.1
v1.13.1

latest releases: 1.14.13-beta.2, 1.14.13-beta.1, 1.14.12...
one month ago

Release Notes

Notice: Vibepollo can trigger false positive antivirus alerts. See the details and workarounds here: #29

1.13.1

  • Fixed a bug that caused some machines to report they did not support HDR or HEVC until restarting the service.
  • Fixed a bug that caused Artemis clients to apply the wrong FPS limit in some scenarios.

1.13.0

  • Sunshine now supports per‑app and per‑client Settings Overrides, letting you override global settings without
    touching your main config.
  • Overrides are searchable and type‑aware (toggles, selects, numbers, JSON), with guardrails to prevent unsafe system/
    network changes.
  • Priority order is crystal‑clear and consistent:
    • Client Overrides (highest priority)
    • App Overrides
    • Global Config (default baseline)
  • You can now tailor encoding, capture, frame limiting, HDR behavior, and more—per client and per app—without breaking
    global defaults.

Cold‑Boot Resilience

  • Commands, app launches, and Playnite flows can start while no user is signed in.
  • Streams can begin on the lock screen; display/app actions apply automatically after sign‑in without terminating the
    stream.

New Features & Major Systems

  • Per‑client display control: set a client‑specific display mode (e.g., 1920x1080x60), choose physical vs. virtual
    display, and override virtual display mode/layout in the Clients UI.
  • Per‑client HDR color profile selection (Windows): pick a specific HDR calibration profile per client; Sunshine
    applies it to virtual display creation and physical outputs during a stream.
  • Client session tracking: “Connected” status and last‑seen timestamps are tracked and shown; clients can be sorted by
    recent activity or name.
  • Frame limiter FPS override: global FPS cap added (0 = use requested stream FPS), including UI support.
  • Pre‑release notification flow: pre‑release builds now show pre‑release update notifications even if the checkbox is
    off.

Quality of Life

  • Client Management UI rebuilt for editing: inline edit/save/cancel, disconnect button, display selection helpers, HDR
    profile picker, 10‑bit SDR preference override, plus overrides in one place.
  • App editor now includes a full Settings Overrides section (search, filter, type‑aware editors, JSON validation).
  • Virtual display HDR guidance updated to point users to the new per‑client HDR selector.
  • API token manager updated to expose the new client endpoints.

Detailed Bug Fixes & Stability

  • Virtual display recovery:
    • More reliable recovery monitor with active/inactive detection, abort controls, and retry limits.
    • Recovery now re‑applies display configuration with retries and re‑initializes capture after recreation.
    • Shorter driver restart timeout plus cooldown to avoid repeat failures; clearer error messaging.
  • Display helper resilience:
    • Fast DISARM path to stop restore loops during session start; hard‑restart helper when required.
    • Deferred APPLY when no user session is available; retries with backoff.
    • Adds restore grace windows to prevent thrash during quick reconnects.
  • Output selection robustness:
    • Detects inactive outputs and falls back to virtual displays when a user session can’t activate the target.
    • Skips display configuration changes if virtual display creation failed (prevents unwanted disruptions).
  • RTSS / NVCP frame limiter:
    • Fixes NVCP limiter targeting (supports current global profile and base profile behavior).
    • Can disable NV frame limit when RTSS is active to avoid fighting limiters.
    • Refresh path to re‑apply RTSS limiter settings mid‑stream.
    • Respects per‑app/provider overrides (gen1 framegen no longer stomps explicit NVCP choice).
  • WGC (Windows Graphics Capture) stability:
    • Prevents deadlocks with finite mutex timeouts.
    • Protects against keyed‑mutex abandonment and pipe stalls.
    • Avoids use‑after‑free during shutdown by waiting on in‑flight frames.
    • Adds timeouts for helper process connection and config delivery.
  • IPC capture session reliability:
    • Destructor now does safe best‑effort cleanup.
    • Keyed‑mutex errors trigger reinit rather than soft failure.
    • Safer shared texture interface queries and size validation.
  • Display helper snapshot restore:
    • Properly accepts inactive but present displays (no longer requires active display names).
    • Logs missing devices clearly and avoids invalid topology restores.
  • Input polish:
    • DualShock 4 motion data timeout extended (250ms → 750ms) to reduce false stale detection.
  • Other correctness fixes:
    • std::once_flag init made static to avoid repeated DPI init on Windows.
    • Additional D3D multithread protection for encoder teardown.

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