- Added texture and shader hash caching and rendering optimizations to reduce CPU overhead.
- Improved performance by skipping helmet rendering when the helmet is disabled.
- Added a shader compilation progress display inside the headset during startup.
- Added skybox detection to make skies appear distant in VR, enabled by default.
- Added HMD-aware CPU culling to reduce off-screen draw calls alongside the existing in-game culling, enabled by default.