0.6.0 Beta builds on RC1 and replaces 0.5.3 as the recommended download.
Downloads: DOAXBV-0.6.0.zip is for Windows. DOAXBV-0.6.0-macOS.zip is for Apple Silicon and Intel Macs, and DOAXBV-0.6.0-Linux.zip is for x86-64 Linux and the Steam Deck. Each ZIP's README.txt lists its setup.
Upgrading: the generation recipe changed, so extract the ZIP into a new folder and build again. On Windows, open Launcher.cmd, go to Build, pick your ISO and press Build game. Saves are unchanged; copy your private saves over from your previous install.
Highlights
- No Visual Studio needed (#115). Windows setup downloads the llvm-mingw compiler (190 MB) instead of installing Microsoft's Build Tools, with no administrator prompt.
- New launcher (#148–#151, #154, #164). It looks like the game's island menus and builds the game from its Build page. It works with an Xbox or PlayStation controller once a build exists, and shows the game icon. Setup also adds
DOAXBV.exe, which starts the game with your saved settings. - Sun shadows (#122, #133, #135) and per-pixel lighting (#130), opt-in on the launcher's Graphics page (Direct3D 11).
- Free camera, model viewer and screenshots (#126, by @tmcleroy). Title screen idle modes (#117) and shorter demo cuts (#121), also by @tmcleroy. Every swimsuit in Exhibition (#112, by @tmcleroy).
- Experimental whole-game high frame rate (#132):
RECOMP_GAME_HZ=120, Windows only. It still shows slight streaking, soRECOMP_SPLIT_RATE=autoremains the recommended high refresh option.
Fixed
- Setup from a release ZIP failed to download the lifter when the PC's Git settings named a missing certificate file (#160, #163), and setup failures now print the tool's own reason (#161).
- Setup on exFAT and FAT32 drives stopped at the lifter checkout (#110, #118).
- Widescreen window fit and display scaling above 480p (#119).
- Specular highlights and line geometry were missing (#146), and the title screen sea had no shimmer (#155).
- Texture folders with non-English names (#152); depth of field and scene changes above 480p on macOS and Linux (#120, by @tmcleroy).
The full list, including developer tools such as scripted play (#158, by @g-freeks) and readable game code (#141, by @tmcleroy), is in CHANGELOG.md.
Known issues
- Shore textures can blink, and the cut to a point's celebration can flash black (#159).
- A second Hopping Game can be playable before loading finishes (#54), an upside-down map can flash when leaving the pool (#55), and some underwater textures may be missing (#56).
- macOS and Linux do not yet render fog, point lights, the sea shimmer or the new Direct3D 11 lighting and shadow options (#105).
- The launcher's Ray-traced GI option has no effect in release builds.
Validation
The Windows ZIP's own BuildGame.cmd, run from a fresh folder with the supported ISO, downloaded llvm-mingw, regenerated the game program byte-for-byte against the recipe (1888 of 1888 manual callsites) and built the runner, Launcher.exe and DOAXBV.exe. The Linux ZIP's build_game.sh did the same on Ubuntu 24.04 under WSL and built the runner and launcher. The macOS ZIP has not been built on a Mac. Many changes were play-tested on their own branches before merge (see docs/public-status.md); 0.6.0 itself has not had a full play session, and launcher controller support was checked with a virtual gamepad only.
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