0.5.2 Beta — Mixtape
Fully playable. This hotfix adds volume control and starts the game at full
volume. It changes the launcher and run script only; the recipe, runtime and
saves are unchanged from 0.5.1. Download the new ZIP into a new folder and run
BuildGame.cmd again.
Download and play
- Download DOAXBV-0.5.2-Beta.zip below and extract it into a new folder
with a short path. GitHub's automatic source archives do not include tools. - Drag your supported USA game ISO onto
BuildGame.cmd. - If Microsoft build tools are missing, accept the installation offer and
follow Windows administrator prompts. Wait for Setup complete. - Open
Launcher.cmd, choose resolution, MSAA, SMAA and volume, then press Play.
Windows 10/11 x64 and internet access are required. The ZIP bundles Python,
Capstone, Git, CMake and extract-xiso. Setup downloads SDL3 from its official
release while building. Microsoft's C++ compiler and Windows SDK are downloaded
from Microsoft when needed, with your consent; allow several GB of disk space.
You do not need the full Visual Studio IDE.
The package includes source and setup tools, no game files or prebuilt game
runner. Your executable is built locally from your ISO. Keep your existing
installation and saves when upgrading; saves are not imported automatically.
If the ISO extractor reports VCRUNTIME140.dll missing, install the included
Prerequisites/vc_redist.x86.exe and retry.
The separate MinGit-2.55.0.5-64-bit-corresponding-sources.zip is for
license compliance and developers rebuilding Git; it is not needed to play.
What's new
- Volume (#76). Earlier releases always started the game at 20% volume.
Launcher.cmdnow has a Volume choice (100%, 75%, 50%, 25%, Mute),
remembered with its other settings, and the game starts at 100% by default.
RunGame.cmdalso uses 100% unlessRECOMP_AUDIO_GAIN(0 to 1) is set.
Custom songs still go in private\UserMusic, which the launcher's Music
folder button opens (0.5.1, #75). Custom soundtracks arrived in
0.5.0 (#73).
The full changelog is in
CHANGELOG.md.
Validation
Public runtime tests and GitHub CI pass, including checks that the run script
defaults to full volume and keeps a volume the launcher sets. The launcher
restores a saved volume in both Windows PowerShell 5.1 and PowerShell 7, and
settings saved by earlier versions open at 100%. Runtime, recipe and generated
code are byte for byte those of 0.5.1, whose packaged build used only the
bundled tools. Agent runs of that build through the new run script started at
full volume by default and at 25% when set the way the launcher sets it, with
no audio underruns. The volume heard in play awaits the owner's play test.
Known issues
- A second Hopping Game can become playable before loading finishes (#54).
- A brief upside-down map flash can appear when leaving the pool (#55).
- Some underwater beach textures may be missing (#56).
- PlayStation 4 and 5 controllers have not yet been confirmed on physical
hardware (#65).
Playability coverage and limits remain those of
0.4.