0.5.1 Beta — Mixtape
Fully playable. This hotfix moves the custom music folder somewhere easy to
find. It changes the runtime and launcher only; the recipe and saves are
unchanged from 0.5.0. Download the new ZIP into a new folder and run
BuildGame.cmd again.
Download and play
- Download DOAXBV-0.5.1-Beta.zip below and extract it into a new folder
with a short path. GitHub's automatic source archives do not include tools. - Drag your supported USA game ISO onto
BuildGame.cmd. - If Microsoft build tools are missing, accept the installation offer and
follow Windows administrator prompts. Wait for Setup complete. - Open
Launcher.cmd, choose resolution, MSAA and SMAA, then press Play.
Windows 10/11 x64 and internet access are required. The ZIP bundles Python,
Capstone, Git, CMake and extract-xiso. Setup downloads SDL3 from its official
release while building. Microsoft's C++ compiler and Windows SDK are downloaded
from Microsoft when needed, with your consent; allow several GB of disk space.
You do not need the full Visual Studio IDE.
The package includes source and setup tools, no game files or prebuilt game
runner. Your executable is built locally from your ISO. Keep your existing
installation and saves when upgrading; saves are not imported automatically.
If the ISO extractor reports VCRUNTIME140.dll missing, install the included
Prerequisites/vc_redist.x86.exe and retry.
The separate MinGit-2.55.0.5-64-bit-corresponding-sources.zip is for
license compliance and developers rebuilding Git; it is not needed to play.
What's new
- Music folder (#75). Put MP3, WAV or FLAC files in
private\UserMusic
inside the release folder, or press Music folder inLauncher.cmdto
create and open it. 0.5.0 usedprivate\imported-disc\disc\UserMusic;
move any songs from there. Restart the game after adding songs, then pick
them in its custom soundtrack menu, such as the Radio Station playlist.
Custom soundtracks arrived in
0.5.0 (#73).
The full changelog is in
CHANGELOG.md.
Validation
Public runtime tests and GitHub CI pass, including the MP3, WAV and FLAC
decode check and a check that the launcher passes private\UserMusic to the
game. The packaged builder built the game with its bundled Python, Git and
CMake, with system Git and CMake removed from PATH; generated code matches
0.5.0 byte for byte and every runtime source matches the tagged commit. A
short agent run of the packaged build through RunGame listed a test song
from private\UserMusic and played game audio without underruns. Choosing
custom songs in the game menu and hearing them during play still await the
owner's play test.
Known issues
- A second Hopping Game can become playable before loading finishes (#54).
- A brief upside-down map flash can appear when leaving the pool (#55).
- Some underwater beach textures may be missing (#56).
- PlayStation 4 and 5 controllers have not yet been confirmed on physical
hardware (#65).
Playability coverage and limits remain those of
0.4.