github Ninjacornix/reo v1.0.20-rc0
1.0.20-rc0 — TESTING PRERELEASE

pre-release2 hours ago

RC0 adds the experimental File #2 port, File #2 cheats and Randomizer support, D-pad fixes, ultrawide display options, and portable launcher setup improvements.

Download RE-Outbreak-v1.0.20-rc0-Windows-x64.zip, extract the complete folder, and open Outbreak.Launcher.exe. The launcher includes its .NET runtime. Choose your own supported disc, then click Build game. Compilation downloads a verified portable compiler on first use; no Visual Studio installation or command-line setup is required.

Supported discs: File #1 NTSC-U v2.00 (SLUS-20765) and File #2 NTSC-U v1.05 (SLUS-20984). Keep both build-inputs ZIPs beside the launcher.

Changes merged since v1.0.19:

Additional RC0 changes:

  • File #2 health, infection and ammunition cheats, plus supported imported PNACH data writes. Progression unlocks remain File #1 only.
  • A separate File #2 Randomizer package using the shared selection rules: category-specific item pools, protected keys and starting equipment, scripted-enemy protections, persistent seeded enemy plans, and native model/resource limits.
  • A new seed for each solo/host launcher session; joiners use the host's seed. Returning to the title within the same running process keeps that session's seed.
  • Fixed missing original enemy entry registrations and isolated the native enemy loader scratch space after a live test exposed UI memory corruption during replacement loading.
  • Fresh per-game portable build kits with all 11 presentation/helper shaders, matching LLVM runtime DLLs, and dependency sources corresponding to the published patch series.
  • Fixed portable first-build failures and an opening-movie crash found in the clean-download tests. File #2 currently supports master volume; separate channel controls remain File #1 only.

Validation:

  • 707 launcher checks and 634 native File #2 Randomizer checks passed. The portable-worker suite also passed.
  • Live File #2 tests verified a handgun pickup becoming a rocket launcher, pickup ownership, equipping and firing; and a zombie becoming a dog that moved, attacked, took damage and died through the original game routines.
  • Extracted-ZIP tests passed for both games: disc import, local native build, room entry, clean close and cached normal Play with the compiler unavailable. Tests used an isolated profile, spaces/non-ASCII paths and a system-only PATH. Two File #2 Randomizer launches also produced different session seeds, with the imported example unchanged.

File #2 and the Randomizer remain experimental. These tests do not establish every enemy family, every scenario or seed, full scenario completion, save/resume behavior, or live multiplayer combat. See File #2 implementation and validation.

The dependency-source ZIP is for developers and redistributors; players need only the Windows ZIP and their own disc. No game executable, disc data, generated game code or PS2 BIOS is included.

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