github Nexus-Mods/Vortex v1.6.0
1.6.0

latest releases: v1.15.1, v1.15.0-beta.3, v1.15.0-beta.2...
pre-release3 years ago

Bugfixes:

  • crash when setting custom profile image and directory is missing
  • exception triggering removal of the same mod multiple times
  • exception if events triggered for removed collection
  • exception on invalid server response
  • importing non-archives as mods was broken
  • re-installing an updated mod would create a "duplicate" mod entry
  • tool buttons not updating when tools installed as mods
  • refreshing tools would not discover all tools installed during the session
  • several (more or less rare) cases where applying mod rules from collections failed
  • downloads initially put into wrong download directory got renamed to all-uppercase
  • manually added downloads got moved to wrong download directory (only for specific games)
  • incorrectly claimed user as collection curator if logged out
  • mods could be configured to conflict with themself
  • couldn't "unlock" some mod rules, especially when added from collection
  • attempt to install dependencies for mod that wasn't installed successfully
  • navigation in embedded web browser failing
  • flickering while game information popover was updating
  • unnecessary deployment after when operation got canceled
  • issues dashlet not showing all entries
  • verification/correction of some invalid state left by prior bugs (1)
  • updating mods for current profile not disabling older mod version
  • tried to determine conflicts for mods during install
  • patterns for files that don't get conflicts reported were case sensitive
  • (Gamebryo Games) using incorrect paths for xbox variants
  • (RE Engine Games) crash if game becomes unavailable during cache migration
  • (SDV) attempt to import added files even when mod path unknown
  • (Battletech) attempt to scan for added files (no available profile)
  • (Vampire The Masquerade: Bloodlines) inability to use the Unofficial Patch mod path
  • (Blade & Sorcery) erroenous mod incompatibility warning
  • (Blade & Sorcery) broken game version resolution
  • (Mount & Blade 2) broken sorting algorithm
  • (Morrowind) migration failure if mod not installed correctly

Improvements:

  • updated electron to version 19
  • updated to use .NET 6 (2)
  • improved UI for editing/rearranging the dashboard
  • option to same options for all mods when reinstalling multiple mods at once
  • improved dialog when enabling/disabling mod with dependencies
  • various other UI improvements, especially around Dashboard, Notifications
  • nicer error message if update fails due to network offline
  • nicer error messages upon HTTP errors outside our control
  • option to sort game list
  • option to sort collections list
  • validation of game discovery of xbox store variants of bethesda games
  • "Knowledge Base" now embeds the new wiki on https://modding.wiki/
  • (Gamebryo Games) better support in game detection for case sensitive filesystems (e.g. on linux)
  • (Rimworld) improved Steam mod installer (supports git releases)
  • (KOTOR) improved mod installation capabilities
  • (X-Com) added detection for ModBuddy
  • (Oblivion) better steam game detection

Features:

  • Collections can now include file modifications (binary patches) (3)
  • Ability to rearrange tools on the dashboard
  • Showing tools in titlebar so they are accessible from every screen
  • New dashlet with tutorial videos for beginners
  • Ability to determine game version for various games (or game variants) we couldn't before

API:

  • New API for a modular system for multiple mechanisms identifying installed game version
  • Various extensions to the standard dialog system
  • Added ability to download/update BepInEx from official github repo
  • generic mechanism to make it easier to write operations that should remember options for an entire batch of items

(1) This may trigger an "invalid state" message on first startup, the fix should be safe
(2) .NET 6 will be installed if not already installed on your system. Please let us know if you find any mods
that no longer install correctly in 1.6.x but used to work before
(3) Binary patches can currently not change more than 20% of the original file, we may change this percentage
in the future.

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