Bugfixes:
- exception updating mod while different game active
- exception if failed to determine mod size
- exception when failing to render a mod name
- exception installing mod manually from collections screen
- exception caused by conflict editor local state out of sync
- exception after importing mods from NMM
- exception checking mod dependency rules if no game active
- exception installing dependencies with no active profile
- exception fetching collection revision information
- error when creating a collection from profile
- multiple exceptions if collection meta incomplete (local or from remote)
- crash if user logs out while analytics is intializing
- (rare) images in fomods not showing
- (Witcher 3) error spam in logs if merger inventory is empty
- (Witcher 3) crash when switching to loadorder page
- (Mount & Blade 2) exception if submodule cache is (temporarily) unavailable
- (Mount & Blade 2) settings rendering error if profile becomes unavailable
- (Mount & Blade 2) submodules not identified as "managed" for root mods
- (7DTD) prefix assignment actions available to non 7DTD games
- (Bethesda Games) rare exception refreshing plugin list
Improvements:
- updated to LOOT 0.18
- improved layout in top bar on small windows (when using extension that uses the space)
- improved various error messages
- update notification position if window gets resized
- overhauled top area of collections page
- offer to ignore fomod validation errors
- (Bethesda Games) added source and url attributes for auto-installed script extender
- (Bethesda Games) offer to remove savegames upon removing profile
- (Bethesda Games) support managing (and ini tweaks) for ...Custom.ini files
- (Oblivion) Now using the community xOBSE fork of script extender
- (7DTD) added ability to fix corrupted LO file + better error handling
- (Spyro) provided mechanism to regenerate load order file if corrupted
- (API) emit will-remove-profile and did-remove-profile events