Bugfixes:
- quick discovery didn't find certain games if they were installed while Vortex already running
- hidden download graph couldn't be restored
- search-based detection broken a couple of games (Darkest Dungeon, Dawn of Man and Surviving Mars)
- mod reporting could hang during calculation of md5 checksums
- crash on startup in case of missing environment variables (wine users only?)
- exception in mod report if files aren't deployed
- exception in mod report if server isn't available/reports an error
- exception if merge extension wants to apply to a mod type that won't get deployed
- exception if vortex tries to update download file name at the same time the download was canceled/paused
- exception opening game "+"-menu if no information for that game was stored yet
- bad error handling if download can't be renamed to its final name
- bunch of fixes to translations
- game-specific code kicked off for unrelated games (multiple cases)
- (Stardew Valley) crash on startup if mod directory can't be created
- (Witcher 3, Blade and Sorcery) visual glitches
Improvements:
- show .dazip files in download list
- sanity check to ensure load order is synced correctly (generic lo feature)
- (Dragon Age) better detection for mod type (Addin vs override)
- (Mount & Blade 2) SDK autoconfigured
- (NWN:EE) warning if multiple mod directories detected
- (api) game extensions can now specify appData path and settings path for opening directories
Features:
- Added ability to reply to feedback without github login