github Nexus-Mods/Vortex v1.3.0
1.3.0

latest releases: v1.15.2, v1.15.1, v1.15.0-beta.3...
pre-release5 years ago

Bugfixes:

  • (rare) exception about failng to close file when download fails
  • (rare) exception if Vortex is closed/crashes during startup
  • (rare) exception in filtering extensions list
  • exception upon canceling a deployment
  • unhandled exception if removing outdated snapshot fails (or is canceled by user)
  • QuickBMS error line details were getting truncated
  • "Open in Browser" for a github-hosted extension lead to an invalid page
  • extension page didn't request restart in cases where it was necessary
  • failure to properly report some errors during deployment
  • restoring a vortex backup on a Vortex that wasn't reset wouldn't necessarily replace all existing state
  • (api) the generated namespace used for localizations was unpredictable
  • (api) debouncer arguments not set when triggerImmediately enabled
  • (Witcher 3) mod settings changes weren't persisted
  • (Witcher 3) script merger notification persisted after game switch
  • (Witcher 3) error merging when game/mod input files are invalid
  • (Kingdom Come: Deliverance) error attempting to write to load order file
  • (Kingdom Come: Deliverance) error in game activation if profile became invalid
  • (Sims 4) exception accessing ini file
  • (Blade & Sorcery) invalid handling of externally added mods
  • (Devil May Cry 5/Resident Evil 2) unhandled exception removing mods

Improvements:

  • Improved UI when manually scanning for games
  • the last time a mod was enabled is now tracked
  • when multiple versions of a mod are grouped together and none is enabled, the most recently enabled one is displayed by default
  • when a mod is installed from a fomod, we now generally enable all its plugins (for mods installed from here on out)
  • trailing whitespaces now trimmed from mod staging folders (those could confuse other applications)
  • no longer report files as "externally deleted" if Vortex can't access them
  • reduced likelyhood FNIS is rerun unnecessessarily (if automation is enabled)
  • column toggles for tables no longer include columns that wouldn't show anyway (e.g. because they don't apply to the active game)
  • external mod info banner displayed for locked entries
  • if the user specifies a relative path for staging/downloads it will now be relative to userData instead of the Vortex folder (which would always be invalid)
  • if the current staging/download folder isn't tagged as such, offer the user to change it without moving data. This is to recover from settings corruption
  • more logging when file validation finds error
  • quicker update upon changes to load order (for games using the generic component)
  • (Blade & Sorcery) new gameart
  • (Witcher 3) integrity check for script merger archive and executable
  • (Witcher 3) button to open documents folder
  • (Witcher 3) ensure DLC folder is created if necessary

Technical changes:

  • updated electron to 8.4.1
  • replaced external library (zeromq) with custom implementation (it caused problems we couldn't fix)
  • replaced node-sass with dart-sass (dart-sass is the current official implementation and less problematic)

Features:

  • Support for surveys on the dashboard
  • ability to start Vortex together with Windows (optionally minimized)
  • ability to use variables in the command lines used to start tools
  • Added functionality to allow users to start Vortex in task bar
  • (Blade & Sorcery) support for load order management
  • (api) generic mechanism to mark games as (in-)compatible with generic features
  • (api) added a deployment method that doesn't actually deploy anything (for the rare game that can use mods directly from the staging folder)
  • (api) allow dialog checkboxes to be disabled
  • (api) allow extensions to specify position of table columns they add

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