Bugfixes:
- reverted (for now) a recent "improvement" detecting file conflicts across mod types because it caused too many new issues
- the warning when the user tries to put the staging folder inside the Vortex directory wasn't shown (reliably)
- exception if a profile id became invalid during deployment (not exactly sure how that happened)
- exception on game activation for gamebryo games if game wasn't discovered (any more)
- exception navigating by crumbs in the embedded web browser on certain pages
- exception clicking notification button after the UI crashed and restarted
- exception importing mods from NMM when no NMM instance was found
- (rare) exception checking script extender for updates
- (rare) mod removal failing for certain mod types.
- (rare) game discovery failed when games with similar names are installed (specifically Skyirm might not be discovered if Skyrim SE was also installed)
- (rare) exception changing the table sort order
- (rare) exception on game activation when mod directory already existed (probably only if mod directory is within a OneDrive volume)
- (rare or completely theoretical) file copy coud incorrectly identify source and destination as identical
- formatting in "missing masters" dialog broken
- extensions couldn't be toggled back (enabled -> disabled -> enabled) without a restart in between
- splash screen looked a bit broken if GPU acceleration was disabled
- (Divinity: Original Sin 2) exception if no profile active
- (Witcher 3) load order entries duplicated upon switching profiles
Improvements:
- bumped version
- feedback during cleaning up after a failed transfer of the download folder
- reduced likelyhood that FNIS is re-run needlessly
- offer option to retry failed filesystem operations in more cases
- if the api reports an invalid url for the user avatar picture we now show the fallback img instead of the "missing image" icon
- (Sims 4) modding automatically (re-)enabled, e.g. after a game update (saves on restart)
- (Witcher 3) improved error handling if downloading script merger fails
- (Wolcen) better error message if mod xml files are invalid
- (Divinity: Original Sin 2) ensure modding folder exists
Features:
- (Conan Exiles) support added