github Nexus-Mods/Vortex v1.2.12
1.2.12

latest releases: v1.15.2, v1.15.1, v1.15.0-beta.3...
pre-release5 years ago

Bugfixes:

  • epic game detection not working
  • fomod command "GenerateDataFile" not working (most prominent case was Project Nevada)
  • erroneously restored .vortex_backup files if game or user settings enforce cleaning of empty directories
  • exception if invalid nxm url was manually entered into address field
  • highlighting mods when navigating from the plugins list to a specific mod didn't work and could freeze Vortex
  • dashboard not re-layouted on login/logout
  • editing a tool on the dashboard might not have updated the ui accordingly
  • improved chance that Vortex would adapt correctly if user moved the game without first purging mods
  • possible crash if extension used an invalid version number
  • unfulfilled plugin dependencies reported even after the plugin was uninstalled
  • very rare, seemingly random exception installing a mod
  • when initially creating the FNIS Data mod it would indicate file conflicts with animation mods
  • external changes reported related to files generated by FNIS
  • changing the mod staging or download folder might be impossible if the original location no longer existed
  • files falsely reported as conflicting on mod types that set mergeMods to false (probably only affected Beat Saber support)
  • extension update from github releases failed if old version was still in downloads dir (only affected "Titlebar Launcher")
  • extensions might be incorrectly treated as translations (don't think this affected anything actually released)
  • Korean language named incorrectly (thanks to alexkoala)
  • extension search was case sensitive
  • (Kingdom Come: Deliverance) uncaught error reading the mods directory
  • (Witcher 3) avoid adding managed mods as external ones on the load order pgae
  • (Witcher 3) merged mods weren't loaded last

Improvements:

  • electron updated to version 8.3.0
  • added tooltip to file override dialog (to help with very long mod names)
  • implemented mod dependency lookups via meta server based on file name
  • external applications started from Vortex should now reliably be brought to the foreground
  • increased duration notifications are visible for after they got updated
  • The "Suggest" button for the staging folder is now always available
  • allow manually reloading the plugin list if it failed to load for some reason
  • some additional logging during startup
  • timeout to prevent extensions from freezing Vortex during startup
  • (Witcher 3) support for menu mods using the W3MM archive pattern
  • (Witcher 3) installs Script Merger automatically
  • (Portal 2) validation for extension loosened to allow this extension to work again
  • (Neverwinter Nights, regular and ee) improved mod installation compatibility
  • (X4) no longer prioritizing description and version from the mod manifest over the data stored on nexusmods.com
  • (New Vegas) treat FalloutCustom.ini as per-profile setting (if local game settings are enabled)
  • (Monster Hunter World) less invasive way of informing about strackers loader
  • (Mount & Blade 2) load order entries can now be locked into position

Features:

  • "Create Report" feature on mods generates a shareable report about the mod installation/deployment to assist in searching for problems
  • Guided installation of script extenders (obse, skse, fose, nvse, f4se)
  • "missing masters" message plugin names clickable
  • added options for opening settings and appdata folders for bethesda games
  • added sorting options to the extensions browser
  • (api) various utility functions added

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