Bugfixes:
- epic game detection not working
- fomod command "GenerateDataFile" not working (most prominent case was Project Nevada)
- erroneously restored .vortex_backup files if game or user settings enforce cleaning of empty directories
- exception if invalid nxm url was manually entered into address field
- highlighting mods when navigating from the plugins list to a specific mod didn't work and could freeze Vortex
- dashboard not re-layouted on login/logout
- editing a tool on the dashboard might not have updated the ui accordingly
- improved chance that Vortex would adapt correctly if user moved the game without first purging mods
- possible crash if extension used an invalid version number
- unfulfilled plugin dependencies reported even after the plugin was uninstalled
- very rare, seemingly random exception installing a mod
- when initially creating the FNIS Data mod it would indicate file conflicts with animation mods
- external changes reported related to files generated by FNIS
- changing the mod staging or download folder might be impossible if the original location no longer existed
- files falsely reported as conflicting on mod types that set mergeMods to false (probably only affected Beat Saber support)
- extension update from github releases failed if old version was still in downloads dir (only affected "Titlebar Launcher")
- extensions might be incorrectly treated as translations (don't think this affected anything actually released)
- Korean language named incorrectly (thanks to alexkoala)
- extension search was case sensitive
- (Kingdom Come: Deliverance) uncaught error reading the mods directory
- (Witcher 3) avoid adding managed mods as external ones on the load order pgae
- (Witcher 3) merged mods weren't loaded last
Improvements:
- electron updated to version 8.3.0
- added tooltip to file override dialog (to help with very long mod names)
- implemented mod dependency lookups via meta server based on file name
- external applications started from Vortex should now reliably be brought to the foreground
- increased duration notifications are visible for after they got updated
- The "Suggest" button for the staging folder is now always available
- allow manually reloading the plugin list if it failed to load for some reason
- some additional logging during startup
- timeout to prevent extensions from freezing Vortex during startup
- (Witcher 3) support for menu mods using the W3MM archive pattern
- (Witcher 3) installs Script Merger automatically
- (Portal 2) validation for extension loosened to allow this extension to work again
- (Neverwinter Nights, regular and ee) improved mod installation compatibility
- (X4) no longer prioritizing description and version from the mod manifest over the data stored on nexusmods.com
- (New Vegas) treat FalloutCustom.ini as per-profile setting (if local game settings are enabled)
- (Monster Hunter World) less invasive way of informing about strackers loader
- (Mount & Blade 2) load order entries can now be locked into position
Features:
- "Create Report" feature on mods generates a shareable report about the mod installation/deployment to assist in searching for problems
- Guided installation of script extenders (obse, skse, fose, nvse, f4se)
- "missing masters" message plugin names clickable
- added options for opening settings and appdata folders for bethesda games
- added sorting options to the extensions browser
- (api) various utility functions added