github Nexus-Mods/Vortex v1.2.0
1.2.0

latest releases: v1.13.5, v1.13.3, v1.13.2...
pre-release4 years ago

Bugfixes:

  • exception opening mod dependency screen too early after startup
  • exception if purge was necessary on startup (to recover from errors or due to migration)
  • exception if rss server returns enclosures without type (shouldn't happen in practice)
  • a single broken steam manifest could break the steam-based game discovery
  • (Themes) dark mode didn't actually work (requires re-saving the theme)

Improvements:

  • updated to electron 8.0.3
  • updated many other dependencies
  • modals with cancel/save buttons don't close by (accidentally) clicking outside the dialog
  • fomod installer now runs in separate process (should ideally not affect anything functionally
    but hopefully more robust)
  • fewer/less confusing error messages if network is disconnected
  • system should no longer go to sleep (power saving) while Vortex is downloading files
  • additional warning if user is deleting the active profile
  • always clean empty directories for games where each mod is in a separate directory
  • warn if uninstall registry key is missing
  • when updating mod open directly to right file page (non-premium users only)
  • Extensions page is now always visible, dropped the "Advanced" toggle in settings
  • allow multiple extensions to provide translations for the same language
  • slight (?) performance improvements

Features:

  • can change the width and height of dashlets (right-click anywhere in the dashlet)
  • can now endorse installed extensions
  • dashlet presenting unendorsed and newly added extensions
  • search field on browse extensions list
  • updating extensions from github (mainly intended for official extensions)
  • certain notifications can now be disabled
  • mod types can now be "non-essential" (meaning they can't prevent a deployment method from being selected)
  • (Witcher 3) load ordering
  • (Witcher 3) interoperation with the script merger
  • (Stardew Valley) reimport newly added files to mods if it's unambiguous
  • (Stardew Valley) automated installation/management of SMAPI
  • (Stardew Valley) button to help with sending logs in error reports
  • (Battletech) reimport newly generated files into mods
  • (Battletech) avoid creating directory tags
  • (Monster Hunter: World) custom modtype for Stracker's Loader, now installs correctly after the latest MHW update
  • (Wolcen: Lords of Mayhem) preliminary support (will probably undergo significant changes soonish)

API (interesting primarily to developers):

  • support game detection via GOG, Origin, UPlay and the windows store
  • generic extension to deal with load ordering in games
  • patches to unity games are now deployed as mods so they can make use of different deployment methods
  • extensions can now add stuff to the main toolbar
  • events are being triggered when files not associated with a mod are added to/removed from game directory
  • tools can be marked as "default primary" so they get set up as primary by default if installed
  • added option to not create directory tags (__folder_managed_by_vortex) for a game. In this mode Vortex
    will clean up all empty directories, whether it created them or not, which may be problematic with some games
  • Debouncer can now trigger on the first call

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