Bugfixes:
- various exceptions caused by visual-c runtime not being bundled
- exception regarding not being able to access cookies
- exception when chromium doesn't know timezone for active language
- exception clicking on mod cycle warning after stopping to manage games
- exception if user creates a plugin group with empty name
- exception when restoring plugins from savegame for undiscovered game
- recurring "missing downloads path" dialog on re-initialize
- error message about download path being missing on first start
- plugin cycles reported as errors on profile switch
- a few more cases of UserCanceled being reported as error
- didn't always disable game mode if game no longer discovered
- rare case where "FNIS Data" would receive a rule to load after itself
- rapidly toggling mods in nmm import could confuse size calculation
- table header sometimes didn't align correctly
- "active mods" count on game thumbnail too high
- deployment method not properly set when first managing a game
Improvements:
- performance optimization to hardlink deployment
- no longer using buggy node-ipc library for (elevated) symlink deployment
- double check the game is discovered before activating corresponding profile
- more gracious handling of disk-full error
- Improved reporting of various errors
- (Darkest Dungeons) Improved support for mod packages
- (Subnautica) Better support for directory layouts in the archive
- (X4) detection of GOG version
Feature:
- force full (unoptimised) mod update check
- display info on why fomod options are unavailable