Bugfixes:
- external changes not checked during purge
- interrupted purge didn't update manifest
- some fomod installations failed
- table details (right pane) were not filtered by attribute condition
- unhandled exception on download resume
- update information dropped on network error
- failure to close temporary file descriptor uncaught
- non-game specific announcements not shown when no game is active
- rare error message "this.currentCallback is not a function"
- error reports may have gotten dropped
- NMM import stuck on error outside start/setup step
- NMM import not working on 0.70.x installs
- NMM import rare exception
- (Oblivion) false positive on checking for missing fonts
- (X4) broken path resolution for mods installed to "documents" folder
Improvements:
- When sorting mods by category also sort by mod name (secondary sort)
- additional warning if external changes cause file deletions
- allow multi-selection in tables using keyboard
- allow users to install non-archive files as mods
- catch more "disk full" errors on startup
- don't allow deployment/purge while running game/tool
- more graciously handle DNS ENOENT when endorsing mod
- report more details about "UNKNOWN" errors
- repeat repeatable errors in elevated symlink deployment
- more graciously handle invalid savegames
- "Open in Browser" button on documentation
- Don't display esls (and esl conversion) on games that don't support them
- don't re-layout group editor on every change
- (Dragon Age: Origins) detection of Steam version
- (The Sims 4) deploy mods in Vortex's own directory (cleanly separated from manually installed mods)
- (The Sims 4) support for "Tray" mods (Lots, Households and other Library content)
- (Blade & Sorcery) removed support for MulleDK19 mod loader
Feature:
- added action to guess id for multiple mods at once
- warn when the game has been updated
- (Bloodstained: Ritual of the Night) added support
- (Total War: Three Kingdoms) added support