github Nexus-Mods/Nexus-Mod-Manager 0.93.6
Release 0.93.6

3 hours ago

Release Notes — 0.93.6

Important: These latest releases are not fully code-signed because our code-signing certificate has expired. You may need to acknowledge Windows security warnings when installing or running NMM Community Edition.

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New Features

  • Added preliminary, unofficial Wabbajack support, currently enabled for Fallout: New Vegas (added support on request for a user trying to install Viva New Vegas).
  • Added CSharp and ModScript installer support to Collections.
  • The title bar now always shows the NMM version and also displays the game version.

Bugfixes & Improvements

  • Improved Starfield Collection support and corrected its base-game file list.
  • Improved Fallout: New Vegas Collection support and tweaked its game mode.
  • Improved Collection compatibility with older games and mods.
  • Fixed Collection installation when base-game plugins had been moved in the load order.
  • Fixed Collection installation with empty installer options.
  • Fixed SFSE installation through both normal game-root installation and Collections.
  • Fixed script extender launchers not being selected as the default in the launch menu.
  • Fixed CSharp installer windows appearing behind the main NMM window.
  • Improved installation and uninstallation performance for mods containing many files.
  • Fixed transaction handling when creating hard links and symbolic links.
  • Fixed the plugin list not refreshing after some mod uninstalls.
  • Fixed visual feedback for active plugins.
  • Fixed a downloader crash and completed downloads incorrectly reporting failure.
  • Fixed installation of some text files.
  • Fixed Game Discovery preventing configuration of a managed game after it was reinstalled in a different folder.

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