Release Notes — 0.93.6
Important: These latest releases are not fully code-signed because our code-signing certificate has expired. You may need to acknowledge Windows security warnings when installing or running NMM Community Edition.
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New Features
- Added preliminary, unofficial Wabbajack support, currently enabled for Fallout: New Vegas (added support on request for a user trying to install Viva New Vegas).
- Added CSharp and ModScript installer support to Collections.
- The title bar now always shows the NMM version and also displays the game version.
Bugfixes & Improvements
- Improved Starfield Collection support and corrected its base-game file list.
- Improved Fallout: New Vegas Collection support and tweaked its game mode.
- Improved Collection compatibility with older games and mods.
- Fixed Collection installation when base-game plugins had been moved in the load order.
- Fixed Collection installation with empty installer options.
- Fixed SFSE installation through both normal game-root installation and Collections.
- Fixed script extender launchers not being selected as the default in the launch menu.
- Fixed CSharp installer windows appearing behind the main NMM window.
- Improved installation and uninstallation performance for mods containing many files.
- Fixed transaction handling when creating hard links and symbolic links.
- Fixed the plugin list not refreshing after some mod uninstalls.
- Fixed visual feedback for active plugins.
- Fixed a downloader crash and completed downloads incorrectly reporting failure.
- Fixed installation of some text files.
- Fixed Game Discovery preventing configuration of a managed game after it was reinstalled in a different folder.