Pretty much refined and improved everything about the filter!
Unless something drastic happens, this is likely the final release (barring bugfixes) for the mini-filter.
It serves to breach the time until the full filterblade/NeverSink's PoE2 filter release.
Added some hide rules for endgame mapping:
- Overhauled the item sizes and map icon sizes to produce much cleaner visuals
- The filter will no longer show mapicons for lower currencies (like augments) in higher maps
- Scrolls of wisdom are now hidden in maps. Just buy them for 25 gold.
- Flasks are hidden in T5+ maps, unless they roll with quality
- Early campaign non-caster normal/magic equipment (typical stuff, not jewels etc) is now hidden in T6+ maps. This will also hide magic equipment of a 'tier' type, however due to their low basestats, these should near irrelevant anyway. In higher maps, there's more 'hide layers' as the game introduces better and better basetypes
- Added a new rule for exalted orbs, with a subtly higher and more popping highlight
- Adjusted splinter highlight
- Adjusted lower currency highlight
- Added pinnacle key highlight
- Low tier waystones dropping in higher maps don't get highlighted quite as hard and don't produce any sounds
- Retiered all currencies
- Added some high value currencies, like rare emotions to T1
- Larger gold piles now have a different highlight offset in higher maps to reduce the cognitive complexity the filter invokes
- Uncut Support gems are now less highlighted in maps (starting with T4 maps)
- Uncut Skill gems are less highlighted in maps unless they have a Tier of 19+
- Adjusted highlight and map icons for relics, jewels, soul cores...
- Quality salvaging highlight now looks for all items not just quality 1+
- A lot of smaller changes
- Added sanctum key highlight
Developed by NeverSink