github NeverSinkDev/NeverSink-Filter-for-PoE2 0.9.0
NeverSink's PoE2 Filter - version 0.9.0 - Last of the Druids Update

one day ago

All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.

STYLE & MAJOR FILTERBLADE CHANGES:

  • Added a new style: 'Mythic' - it's a WoW inspired style with a focus on value tiering and wow-inspired color clustering
  • Added the Endgame Auto-Adjust tool to FilterBlade.

TIERING ADJUSTMENTS:

  • Adjusted the tiering in preparation for the new league. This includes retiering of many uniques based on buffs, meta and predictions
  • All currencies have been placed into 'safe positions', the same goes for socketables, essences and other sections

CONTENT RELATED CHANGES:

  • Purged the removed items (such as Homogenising Omen) from the filter and all related data files
  • Added 6 new rules to highlight different TwiceCorrupted items
  • Added all the new Vaal related currencies, new soul cores (all A-tier for now), abyss tablet
  • Added the first PoE incubator. For now I've expanded the currency section to also support incubators. The incubator is B-tier for now.
  • Added new lineage support gems (all A-tier for now)
  • Added a new unique rule to give Vaal-Origin items some extra highlight (for the Krangler-Machine)
  • Added a rule to highlight items with a Vaal Unique Mod
  • Migrated all the basetypes (written a script that migrates economy data, safeguard, aspect and file file snapshots automatically - huge time saver for future updates)
  • Added support for talismans across the filter and dedicated leveling sections
  • Added all new other basetypes and changes

TIERED ITEMS:

  • Split the 'remaining tiered rares/magics' into jewellery and gear sections

CAMPAIGN ADJUSTMENTS:

  • Split campaign shields and rare shields into 3 subsections: tower shields, crest shields and targes.
  • Endgame Tier-based rules can no longer apply during campaign
  • Adjusted the priorities of leveling rules a bit
  • Most leveling rules now consistently use AreaLevel <= 64
  • Added gold progression for campaign. Medium pile highlight stacksize now scales with area level
  • Split the campaign Baryas (Sekhema Trial Access key) rules into 1-point and 2-point versions. 1-point baryas are now hidden on strict and above, since you likely will get your first ascendancy through the (free) key. 2-point baryas are still shown and emit a sound

MISC CHANGES:

  • ANY 21%+ quality item is now highlighted.
  • Reduced the highlight of 'Rare Tablets'. Not sure if this section matters at all anymore.
  • Increased medium gold pile requirement in the endgame from 500->650
  • The hider rules usually used by FilterBlade now hide items up to and including tier 3.
  • The highlight for socketable items (for salvaging) has been reworked: it now has a section for small items and other items (previously large items and other items)
  • Salvaging rules now include quality charms
  • There's a lot of smaller changes and improvements all over the filter that are improving structure, architecture and other aspects without creating a noticable impact. Ask on the discord if anything is unclear!
  • Adjusted the appearance of remaining T4 items (any rank)

Developed by NeverSink

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