All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
STYLE & MAJOR FILTERBLADE CHANGES:
- Added a new style: 'Mythic' - it's a WoW inspired style with a focus on value tiering and wow-inspired color clustering
- Added the Endgame Auto-Adjust tool to FilterBlade.
TIERING ADJUSTMENTS:
- Adjusted the tiering in preparation for the new league. This includes retiering of many uniques based on buffs, meta and predictions
- All currencies have been placed into 'safe positions', the same goes for socketables, essences and other sections
CONTENT RELATED CHANGES:
- Purged the removed items (such as Homogenising Omen) from the filter and all related data files
- Added 6 new rules to highlight different TwiceCorrupted items
- Added all the new Vaal related currencies, new soul cores (all A-tier for now), abyss tablet
- Added the first PoE incubator. For now I've expanded the currency section to also support incubators. The incubator is B-tier for now.
- Added new lineage support gems (all A-tier for now)
- Added a new unique rule to give Vaal-Origin items some extra highlight (for the Krangler-Machine)
- Added a rule to highlight items with a Vaal Unique Mod
- Migrated all the basetypes (written a script that migrates economy data, safeguard, aspect and file file snapshots automatically - huge time saver for future updates)
- Added support for talismans across the filter and dedicated leveling sections
- Added all new other basetypes and changes
TIERED ITEMS:
- Split the 'remaining tiered rares/magics' into jewellery and gear sections
CAMPAIGN ADJUSTMENTS:
- Split campaign shields and rare shields into 3 subsections: tower shields, crest shields and targes.
- Endgame Tier-based rules can no longer apply during campaign
- Adjusted the priorities of leveling rules a bit
- Most leveling rules now consistently use AreaLevel <= 64
- Added gold progression for campaign. Medium pile highlight stacksize now scales with area level
- Split the campaign Baryas (Sekhema Trial Access key) rules into 1-point and 2-point versions. 1-point baryas are now hidden on strict and above, since you likely will get your first ascendancy through the (free) key. 2-point baryas are still shown and emit a sound
MISC CHANGES:
- ANY 21%+ quality item is now highlighted.
- Reduced the highlight of 'Rare Tablets'. Not sure if this section matters at all anymore.
- Increased medium gold pile requirement in the endgame from 500->650
- The hider rules usually used by FilterBlade now hide items up to and including tier 3.
- The highlight for socketable items (for salvaging) has been reworked: it now has a section for small items and other items (previously large items and other items)
- Salvaging rules now include quality charms
- There's a lot of smaller changes and improvements all over the filter that are improving structure, architecture and other aspects without creating a noticable impact. Ask on the discord if anything is unclear!
- Adjusted the appearance of remaining T4 items (any rank)
Developed by NeverSink