All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
NEW CONTENT:
- Purged all renamed and removed items from the filter
- Added new essences, currencies, omens, fragments, splinters, calamity fragments, socketables and others to the filter
- Tiered in all the new basetypes
- Added a new tierlist for lineage gems
RARE TIERING AND UNIDENTIFIED TIERED ITEMS:
- In all endgame sections Belts+Rings+Amulets have been merged to reduce complexity.
- In all endgame sections Belts+Rings+Amulets now have 4 tiers instead of 3
- Removed the previous UnidentifiedItemTier rules.
- The unidentified item tier system has been merged into the general rare/magic tiering.
- Added a new system of Unidentified rules that covers explicit cases for Every magic/rare item for Ranks A,B,C and Tiers 2,3,4+. The result is a comprhensive system that works with all strictnesses and is completely adjusted from the tiering section on filterblade.
- Added extra rules for highlighting any T4 and any T5 item. These are designed to highlight low rank items and also act as a safeguard.
LEVELING ADJUSTMENTS:
- Items below arealevel 3 now have additional highlight
- Reduced the highlight of catch-all rules for magic and normal items. The intent is for them to be less highlighted on higher strictnesses and also work better with the new FilterBlade build-auto-adjuster
- Added dedicated rules for Shields highlighting to allow for better customization
IDENTIFIED MODS:
- Identified items use a new theme
- Introduced a set of identified mod rules. These are currently designed to spot items with valuable chase mods for general and more importantly recombinator crafting (such as 35% movement speed, +3 amulets, high tier phys damage weapons etc). I expect many of these drops to sell well. Once the meta has settled I'll the PoE1-styled combo rules as well.
EXCEPTIONAL ITEMS:
- Added a set of rules to find valuable overquality/oversocketed (exceptional) items.
- Added a set of rules to find overquality/oversocketed items that are chance bases
- Added a set of rules to detect overquality/oversocketed UNIQUE items
ARCHITECTURE IMPROVEMENTS & MINOR CHANGES:
- A lot of small filter structure and style adjustments
- Built additional tooling for economy tiering improvements to better deal with outliers and anomalies
- Expanded my language model to support full themes in a better way
- Added new tooling to better scour all files from outdated items
Developed by NeverSink