github NeverSinkDev/NeverSink-Filter-for-PoE2 0.8
NeverSink's PoE2 Filter - version 0.8 - Third Edict Update

latest release: 0.8a
2 days ago

All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.

NEW CONTENT:

  • Purged all renamed and removed items from the filter
  • Added new essences, currencies, omens, fragments, splinters, calamity fragments, socketables and others to the filter
  • Tiered in all the new basetypes
  • Added a new tierlist for lineage gems

RARE TIERING AND UNIDENTIFIED TIERED ITEMS:

  • In all endgame sections Belts+Rings+Amulets have been merged to reduce complexity.
  • In all endgame sections Belts+Rings+Amulets now have 4 tiers instead of 3
  • Removed the previous UnidentifiedItemTier rules.
  • The unidentified item tier system has been merged into the general rare/magic tiering.
  • Added a new system of Unidentified rules that covers explicit cases for Every magic/rare item for Ranks A,B,C and Tiers 2,3,4+. The result is a comprhensive system that works with all strictnesses and is completely adjusted from the tiering section on filterblade.
  • Added extra rules for highlighting any T4 and any T5 item. These are designed to highlight low rank items and also act as a safeguard.

LEVELING ADJUSTMENTS:

  • Items below arealevel 3 now have additional highlight
  • Reduced the highlight of catch-all rules for magic and normal items. The intent is for them to be less highlighted on higher strictnesses and also work better with the new FilterBlade build-auto-adjuster
  • Added dedicated rules for Shields highlighting to allow for better customization

IDENTIFIED MODS:

  • Identified items use a new theme
  • Introduced a set of identified mod rules. These are currently designed to spot items with valuable chase mods for general and more importantly recombinator crafting (such as 35% movement speed, +3 amulets, high tier phys damage weapons etc). I expect many of these drops to sell well. Once the meta has settled I'll the PoE1-styled combo rules as well.

EXCEPTIONAL ITEMS:

  • Added a set of rules to find valuable overquality/oversocketed (exceptional) items.
  • Added a set of rules to find overquality/oversocketed items that are chance bases
  • Added a set of rules to detect overquality/oversocketed UNIQUE items

ARCHITECTURE IMPROVEMENTS & MINOR CHANGES:

  • A lot of small filter structure and style adjustments
  • Built additional tooling for economy tiering improvements to better deal with outliers and anomalies
  • Expanded my language model to support full themes in a better way
  • Added new tooling to better scour all files from outdated items

Developed by NeverSink

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