github NeverCookFirst/DimensionsRecomp v0.1.36
0.1.36 (volume slider, save converter, important news)

pre-release4 hours ago

A word from me first

I've got a lot of work in real life right now, and the GPU recompilation is going worse than I expected: at the moment it runs at a lower frame rate than any other edition of the game.

But there's also great news: the PS4 version of LEGO Dimensions has been successfully launched by my friend deadinside28, who made Bloodborne PC for Linux. Once he has released all his updates and Windows support, I'll start working on a version that's better than this Xbox 360 recomp. When that happens I'll probably archive this project and publish everything I have locally right now.

Thank you all for playing, testing and reporting. Updates here will keep coming in the meantime.

What's new in 0.1.36

  • Volume slider. F4 → Audio → Volume goes from 0 to 200. 100 sounds exactly like before, so turn it up if the game is too quiet for you. Very loud scenes may distort near 200.
  • Turn off controller vibration. F4 → Input → Controller vibration (#34).
  • AMD integrated graphics start on Vulkan automatically. Ryzen APUs (like the 5600G/5600GT) crashed at startup with DEVICE_HUNG on Direct3D 12 but run fine on Vulkan. With the graphics API on Automatic the game now picks Vulkan for them. Choosing Direct3D 12 yourself still works (#41).
  • The updater no longer gets stuck on "the game is open" when the game or its crash window was still running in the background. It now offers to close it and carries on (#38).
  • Better crash reports. The GitHub form that opens after a crash now tells you right at the top to attach game.log and the crash dump (the folder opens with them selected), and it fills in your GPU and graphics API for you.
  • The F4 settings window can't crash the game anymore. A setting that fails is written to game.log instead (#37).
  • Less stutters (F4 → Mods and fixes) now applies right away, no restart needed.
  • Save converter 1.6: PS3, PS4 and Wii U saves now convert straight to Dimensions Recompiled, with no Xbox 360 step in between. Just pick the game folder as the output. A converted save goes into an empty slot instead of replacing your first one. It's in tools\SaveConverter if you installed it (release notes).

Note

Less stutters still glitches geometry in some levels (Endless Sea, parts of Springfield and Middle-earth). If you see stretched walls or streaks, turn it off.

Found any problem? Please report it in Issues right away and attach your game.log.

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