github NeverCookFirst/DimensionsRecomp v0.1.21
0.1.21

latest release: v0.1.22
pre-release3 hours ago
  • Credits and Quit Game in the main menu. The two empty circles on the left of the main menu now hold Credits and Quit Game. Quit Game asks before it closes the game. Turn both off in F4 -> Interface.
  • The shader cache now keeps what it compiles. Since the first session, the pipeline cache never grew on any machine, so every play-through recompiled the same pipelines and stuttered in the same places. It now grows as you play and loads back on the next launch. Thanks to SpiderNic96 for the Steam Deck report that led to this.
  • "Compiling shaders, please wait... N / M" appears at the bottom of the screen while new shaders compile, so a short hitch is not mistaken for a hang. It can be turned off in F4 -> Interface.
  • Less CPU use. The GPU thread no longer keeps a whole CPU core busy while it waits. This matters most on 4-core machines and handhelds.
  • Graphics API can be switched in F4. Vulkan is marked unstable and needs a restart.
  • Updated Russian translation.
  • New default settings (kept if you already changed them yourself): windowed mode (it runs faster than exclusive fullscreen), FXAA extreme, FSR quality mode, no depth of field, a bigger texture cache, and the LEGO Toypad app starts with the game when it was installed.
  • Freeze reports now also say what the emulated GPU was doing at the time, and the bug report form accepts a crash dump.

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