Changelog
- The worldspawn is no longer set in the overworld
- During a game, it is set to the game dimension
- When the last player returns to the lobby, or when first opening the world, it will be set to the lobby.
- This also means compasses will now function like in vanilla and point towards the spawn point
- Added Links to issue tracker, discord, and map downloads to the custom options screen and quick actions
- Added settings button to quick action menu
- Error logs caused by the datapack have been reduced
- Only creating item frames in Minecraft versions 1.21.4 and lower still causes error logs.
- Resolves #294
- Changed order of special thanks
- Added profile picture for Lluís
- Error messages for lobby update failure and spigot are changed.
Upgrade a previous release
- Make a backup of your previous save file
- Download the world download
- Unzip the zip file
- Copy and replace all files from the world download in your save file
Technical Changes
#fetchr:goal_and_item_detection/item_gottenrenamed to
#fetchr:goal_and_item_detection/item_detected- No longer has team information available as macro arguments
- Team information is now only available in
io.fetchr:find_team current_team - Now has macro arguments according to mcdoc definition
::fetchr::storages::card::CardSlot - Slot information also available in storage using a macro as
fetchr:card slots[$(slot_id)]
#fetchr:goal_and_item_detection/item_gotten_and_card_updatedrenamed to#fetchr:goal_and_item_detection/item_get_announced- No longer has team information available as macro arguments
- Team information is now only available in
io.fetchr:find_team current_team - Now has macro arguments according to mcdoc definition
::fetchr::storages::card::CardSlot - Slot information also available in storage using a macro as
fetchr:card slots[$(slot_id)]
#fetchr:spawn_preview/created- Now executed at the center of the preview instead of the lower xyz coordinates of the barrier blocks
fetchr:start_sequence/countdown_ended- Will now always be executed at the correct y coordinate
#fetchr:start_sequence/advance_countdown- @e[type=minecraft:marker, tag=fetchr.spawn, limit=1]: Will now be located at the correct y coordinate for the future spawn.
#fetchr:lobby/before_item_pool_chest_incremented- Now includes
heightas a macro parameter
- Now includes
#fetchr:lobby/item_pool_chest_incremented- Now includes
heightas a macro parameter
- Now includes
Bug Fixes
- Fixed Spigot dection not working (#260)
- Fixed some signs in the lobby not updating continously to reflect resourcepack or language changes on the client side (#306)
- Fixed settings from HUD components from old versions not updating correctly
- Fixed piston and sticky piston no longer being turned towards the player in item frames for Minecraft versions 1.21.4 and later
- Fixed spectators carrying items that are on the card from the lobby counting towards the “$none” team and triggering item detection
- Fixed team name not showing at all on the sidebar in Minecraft versions 1.21.4 and earlier
- Fixed initial falling during world load in single player