Changelog
- There is now an error message when duplicate entities are detected after a lobby upgrade
- Please backup your world before upgrading, even if it is not important to you it might help debug a bug that could so far not be reproduced
- Deactivated random ticks during the spawn preview phase
- The function tag
#fetchr:spawn_preview/player_tickis now executed at the position of the player, like player_tick function tags.
Upgrade an existing world
- Make a backup of your previous save file
- Download the world download
- Unzip the zip file
- Copy and replace all files from the world download in your save file
Bug Fixes
- Fixed timer being reset on world reload (Workaround for MC-305239)
- This will not work when upgrading a world that had an active run from before, only for runs started in pre2.
- Fixed marked item frames from the lobby not getting copied correctly to the spawn preview
- Fixed resource pack download prompt missing some spaces
- Fixed button to enter the “Advanced Settings” door in multiplayer not appearing by default after a lobby upgrade
- It will still be missing if you opened this world in pre1, just place it manually
- Fixed
#fetchr:goal_and_item_detection/item_gottenfunction tag not loading caused by an invalid reference. - Fixed the wrong chat message showing when switching lobby gamemode (#298)