Changelog
- Updated to 1.20.1
- Improved pre-generation
- Added terrain preview and extended skybox to give the player a spawn preview as soon as possible
- Increased mountain sizes
- Decreased temprature climate sizes
- Increased structure frequencies
- Replaced exposed copper with exposed cut copper and cut copper with copper block
Skybox
As soon as the game is ready, you will see a preview of the spawn point now. On multiplayer servers you need to manually join the game first, only players who have joined will participate.
Worldgen changes
Mountains are increased in size now to make them more traversable.
Temperature zones are smaller now, meaning you should need to travel less to find e.g. a desert or a warm ocean.
Most structures have been quadrupled in frequency, so they should be much more common. This includes:
- amethyst geodes
- ancient cities
- desert pyramids
- desert wells
- fossils
- jungle temples
- mineshafts
- monster spawner rooms
- ocean monuments
- ocean ruins
- pillager outposts
- ruined portals
- shipwrecks
- swamp witch huts
- trail ruins
- villages
- woodland mansions
Item changes
Exposed copper has been changed into exposed cut copper. Using a stone cutter, this means you will get 4 copper blocks per 9 copper ingots.
Cut copper is now a regular copper block.
Pre-generation
Pre-generation now properly freezes all entities that are there during generation. All entities that were not there during generation will be killed when the game starts.
Bug fixes
- Fixed entities not being frozen during pre-gen (#160)
- Fixed item names not showing up in lobby frames