github NeunEinser/bingo 5.0-pre3
Minecraft Bingo 5.0 - Pre-Release 3

latest releases: 5.1.3, 5.1.2, 5.1.2-rc2...
pre-release23 months ago

This is the third pre-release. This pre-release adds a new hud component and improves the bingo in-game menu, as well as providing some performance improvements.

Extensive testing in both multiplayer and single player would be appreciated.

Download and installation

This map is made for Minecraft Version 1.16.5. No other version will work
Spigot and Paper are not supported. I recommend FabricMC with Lithium and Phosphor for the best performance. Vanilla works as well.

Singleplayer

  1. Find the file called Bingo-5.0-pre3.zip in assets down below and download it.
  2. Extract/unzip it to your Minecraft saves directory.
  3. When you start Minecraft, you should now find the Bingo map right at the top of your worlds. Just open the map now. You do not need anything else.

Multiplayer

  1. Find the file called Bingo-5.0-pre3.zip in assets down below and download it.
  2. Extract/unzip it in the same directory as your server.jar file is located.
  3. Find the file called server.properties from the assets section below and download it. You can also view it here.
  4. If you already have a customized server.properties file, make sure to copy all the settings present in the downloaded file over. Otherwise, just copy the file in the same directory as your server.jar, replacing it if it is already present.
  5. Just start your server now like you usually would.

Changelog

  • All seeds are shuffled once again, hopefully the last time in this development cycle for real now
  • Implemented new bingo menu (#71) (Thanks to @UnlucksMcGee, #122)
  • Added a new hud component for chunk coordinates (#39)
  • Customized card generation sound and moved custom sound events to a separate slider
  • Spawn points are now chunk-aligned: You always spawn on chunk coordinate 0 0 now. The spacing of spawn points is still roughly the same.
  • Switched RNG to a simple LCG
  • Optimized card generation
  • Optimized terrain pre-generation

Bingo Menu

There is a new in-game menu now for selecting options like going back to the lobby or switching to spectator mode.

  1. On "Loading Terrain...", as well as hinting to the player about clicking the icon.
    image

  2. On each item get (note the hover text when the mouse is over it)
    image

  3. When the menu icon is clicked, it displays the bingo menu
    image

  4. When you complete a goal, it just prints out the current menu options
    image

  5. When you leave the game and then re-join
    image

Chunk coordinate display

A new HUD component for displaying chunk coordinates has been added, which can also be modified to only show chunk coordinates when holding a treasure map.
grafik

Or with the setting changed while holding a treasure map it is shown instead of regular coordinates:
grafik

The spawn point is now chunk-aligned as well and you always spawn on chunk coordinate 0 0. The spacing of possible spawn points is still the same overall.

Sound changes

There is a new slider for Bingo FX sounds now.
grafik

Additionally, the card generation sound changed. Previously, the vanilla sound for filling an item frame would play 25 times over each other, as items are being placed in the item frames for the lobby card.
Those sounds have been deactivated now and instead a single sound plays, which is also part of the new sound slider.

This slider replaces what is called "Voice/Speech" by default.

Optimizations

Card generation is now a little bit faster, which may be noticeable if you are generating a lot of cards in consecutive ticks for some reason

More noticeably, terrain pre-generation is now a lot faster. Chunks are no longer immediately unloaded after generating them, which means that chunks that are loaded for generating next to them generate a lot faster.
On my machine the time terrain pre-generation takes is reduced down by ~35% compared to pre2, however this figure may vary between systems.

Fixes:

  • Fixed a bug that meant that during card generation inconsistencies could happen with the way items were picked
  • Fixed "Switch to spectator mode" being clickable in the lobby (#124)

Credits

NegativeSpaceFont by AmberWat: https://github.com/AmberWat/NegativeSpaceFont/releases
Original idea and 1.11 implementation by Lorgon111: http://www.playminecraftbingo.com/

Code Contributors

@NeunEinser - Main / Lead developer
@Kri5t0fK
@UnlucksMcGee

Translators

German translation by @NeunEinser and @gbegerow
Polish translation by @Kri5t0fK

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