github NeunEinser/bingo 5.0
Fetchr - Bingo 5.0

latest releases: 5.1.3, 5.1.2, 5.1.2-rc2...
22 months ago

Fetchr - Bingo v5

Fetchr, also known as Bingo 5.0, is a custom gamemode in which you collect Minecraft items in a survival Minecraft world. You will be presented with a 5x5 Bingo board with each slot depicting a Minecraft item.
In the game lobby, this looks like this:
Lobby Card

General Information

Fetchr or Minecraft Bingo in general is quite a simple concept as it builds on top of survival gameplay. You will start with an empty inventory at a random, and unknown spawn point within the world. You will need to punch trees, get a crafting table and basic tools, just like regular survival.

Your goal is to get certain items of the Bingo board, depending on the goal you're going for. Fetchr supports a multitude of goals, for example a regular 5-in-a-row Bingo, or a full card run.

Furthermore, Fetchr features a completely customizable HUD which shows a bunch of information to the player, such as a Bingo card display showing the progress of all teams in real time. Fetchr also features enhancements to world generation to allow for a more fast-paced game, by for example reducing the sizes of biomes, increasing cave and dungeon frequency and more.

For more detailed information, keep reading after the installation section.

Download and Installation

This map is made for Minecraft Java Version 1.16.5. No other version will work.
Spigot and Paper are not supported. I recommend FabricMC with Lithium and Phosphor for the best performance. Vanilla works as well.

Singleplayer

  1. Download the file called Fetchr-5.0.zip.
  2. Extract/unzip it to your Minecraft saves directory.
  3. When you start Minecraft, you should now find the Fetchr map right at the top of your worlds. Just open the map now. You do not need anything else.

Multiplayer

  1. Download the attached release file.
  2. Extract/unzip it in the same directory as your server.jar file is located.
  3. Make sure your server.properties file is setup properly, as shown here.
  4. If you already have a customized server.properties file, make sure to copy all the settings present in the linked file over. Otherwise, just replace the entire file with the content shown.
  5. Just start your server now like you usually would.
  6. To prevent players from breaking blocks in the lobby or interacting with game controls, you can activate the strict mode using the red crimson sign.

Project Pages

Goals

All goals are always detected. For instance, when going for a blackout, Bingo will be announced when you fullfill the requirement, but you can just keep playing.

Bingo

For getting Bingo you need to obtain all 5 items in any of the rows, columns, or diagonals.

Blackout

A blackout requires getting all 25 items on the board.

20 No Bingo

In a 20 no Bingo, you get 20 items while carefully avoiding obtaining a Bingo. This is the maximum number of items that can be obtained without getting Bingo.

Multi Bingo

For multi-Bingo, you get multiple Bingos at once. That means, obtaining items of intersecting rows, columns or diagonals, while getting the item at the intersection last. It is possible to obtain a double Bingo, triple Bingo, and quadruple Bingo.

Detailed Feature Overview

Custum HUD

While in-game you will have a bunch of custom HUD elements around your hotbar. This utilizes a custom font and does not require any mods.
HUD

The HUD can be customized in the lobby and elements can be moved however you prefer them to be layed out, or individual components can be removed.

Bingo Card

The Bingo card shows all items of the current game and a summary of which team obtained which item so far. Items obtained by your own team appear a little bit darker. Depending on the amount of teams, this display will be adjusted to fit all teams.
Bingo Card MP

From the lobby, 10 unique team colors are available.

Timer

There is a timer that counts up in real time. This allows you to keep track of your time without any third party software. There is no time limit imposed by the map, but you can of course set your own goal. The timer icon also represents a functional Minecraft clock, showing the time within the current day.
Timer

Player position

There is a player position visible which shows the coordinates relative to the spawn point. The coordinates on your F3 screen will be extremely high and hard to parse / communicate, due to the random spawn point. The icon also functions as a regular compass and can be changed to appear like the Minecraft compass icon via the preference settings in the lobby.

Below the regular coordinates, there is by default a chunk coordinate display. This is useful during certain times. For example when following a treasure map, the treasure will always be located at chunk coordinates 9 9, or to keep track of chunk borders if you want to use the Lapis Trick

And below that, there is a separated Y coordinate display, which is useful when digging down without requiring F3.
Coordinates

Fetchr Seed

Finally, there is a display for the Fetchr seed. Similar to a Minecraft world, where the same seed will generate the same world, the same Fetchr seed will generate the same Bingo board and the same spawn point. When generating a card, you can choose to manually set a seed instead of using a random one.
Seed

Custom Worldgen

Fetchr uses custom worldgen to make certain items more reliable in a run.

Tiny Biomes

Biome sizes are decreased to make finding biome-specific items more fun and reliable.

More dungeons

The classic Minecraft spawner room structure generates at a siginifcantly increased rate compared to normal Minecraft. Specifically, it has been increased by a factor of 12.5. This makes it easier to find dungeons when exploring caves and obtain items that way,

Caves

Cave frequency has been slightly increased and flooded caves in ocean biomes have been replaced by regular, unflooded caves.

No Mineshafts

For balancing reasons, mineshafts are disabled in Fetchr. They turned out to give too overpowered by providing quick access to a lot of chests. To make up for this, cave frequency in badland biomes has been bumped more significantly compared to other biomes.

No Ites

All stone variants that end in -ite have been disabled from generating. This includes diorite, andesite and granite. This was done as a QOL change to reduce inventory clutter and make digging for stone consistent.

Ambient lighting

There is a constant lighting factor in the overworld, similarly to the vanilla Nether. This allows seeing in caves clearly without torches.

Game Rule changes

  • Weather is always sunny
  • Phantoms, wandering traders and patrol spawns (which all work on a world-global timer) are disabled

Credits

NegativeSpaceFont by AmberWat: https://github.com/AmberWat/NegativeSpaceFont/releases
Original idea and 1.11 implementation by Lorgon111: http://www.playminecraftbingo.com/

Code Contributors

NeunEinser - Main / Lead developer
Kri5t0fK
UnlucksMcGee

Translators

German translation by NeunEinser and gbegerow
Polish translation by Kri5t0fK
Italian translation by LorenzoG0310200
Dutch translation by ThomasToSpace
Russian translation by MalbaCato and Arina Zelenka

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